Improving academic learning from computer-based narrative games

被引:34
|
作者
Pilegard, Celeste [1 ]
Mayer, Richard E. [1 ]
机构
[1] Univ Calif Santa Barbara, Dept Psychol & Brain Sci, Santa Barbara, CA 93106 USA
基金
美国国家科学基金会;
关键词
Computer games; Learning; Transfer; Learning strategies; Educational games; Multimedia Learning; DESIGN;
D O I
10.1016/j.cedpsych.2015.12.002
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
Although many strong claims are made for the power of computer games to promote academic learning, the narrative content of a game may reduce the learner's tendency to reflect on its academic content. The present study examines adding a low-cost instructional feature intended to promote appropriate cognitive processing of the academic content during play. College students played a computer adventure game in which they guided a character through a bunker in search of lost artwork, building electromechanical devices to open stuck doors along the way. In Experiment 1, students who filled out worksheets about wet-cell batteries before and during the game outperformed students who played the game without worksheets on a written explanation of how wet-cell batteries work (d = 0.92), multiple-choice comprehension questions about wet-cell batteries (d = 0.67), and open-ended transfer problems about wet cell batteries (d = 0.74). In Experiment 2, participants who completed only the in-game worksheet outperformed the control group on a written explanation of wet-cell batteries (d = 0.59) and transfer problems (d = 0.67), whereas participants who completed only the pre-game worksheet did not outperform the control group on any measure. These findings point to the learning benefits of adding instructional features suggested by cognitive theories of learning. (C) 2016 Elsevier Inc. All rights reserved.
引用
收藏
页码:12 / 20
页数:9
相关论文
共 50 条
  • [31] Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game
    Leemkuil, Henny
    de Jong, Ton
    ACADEMY OF MANAGEMENT LEARNING & EDUCATION, 2012, 11 (04) : 653 - 665
  • [32] The contribution of learner characteristics in the development of computer-based adaptive learning environments
    Vandewaetere, Mieke
    Desmet, Piet
    Clarebout, Geraldine
    COMPUTERS IN HUMAN BEHAVIOR, 2011, 27 (01) : 118 - 130
  • [33] Talk to me personally: Personalization of language style in computer-based learning
    Reichelt, Maria
    Kaemmerer, Frauke
    Niegemann, Helmut M.
    Zander, Steffi
    COMPUTERS IN HUMAN BEHAVIOR, 2014, 35 : 199 - 210
  • [34] Investigating the Impact of the Mindset of the Learners on Their Behaviour in a Computer-Based Learning Environment
    Nishane, Indrayani
    Rajendran, Ramkumar
    Iyer, Sridhar
    ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, 2023, 1831 : 169 - 174
  • [35] Cognitive support for learning computer-based tasks using animated demonstration
    Chen, Chun-Ying
    INTERACTIVE LEARNING ENVIRONMENTS, 2016, 24 (04) : 859 - 874
  • [36] Effects of Computer-Based Visual Representation on Mathematics Learning and Cognitive Load
    Yung, Hsin I.
    Paas, Fred
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2015, 18 (04): : 70 - 77
  • [37] MOTIVATION IN COMPUTER GAMES: THE IMPACT OF REWARD UNCERTAINTY ON LEARNING
    Demetriou, Skevi
    EDULEARN10: INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2010, : 597 - 608
  • [38] Unifying Computer-Based Assessment Across Conceptual Instruction, Problem-Solving, and Digital Games
    Miller, William L.
    Baker, Ryan S.
    Rossi, Lisa M.
    TECHNOLOGY KNOWLEDGE AND LEARNING, 2014, 19 (1-2) : 165 - 181
  • [39] Classification of learning outcomes: evidence from the computer games literature
    O'Neil, Harold
    Wainess, Richard
    Baker, Eva
    CURRICULUM JOURNAL, 2005, 16 (04): : 455 - 474
  • [40] MAKE IT USABLE: HIGHLIGHTING THE IMPORTANCE OF IMPROVING THE INTUITIVENESS AND USABILITY OF A COMPUTER-BASED TRAINING SIMULATION
    Serge, Stephen R.
    Stevens, Jonathan A.
    Eifert, Latika
    2015 WINTER SIMULATION CONFERENCE (WSC), 2015, : 1056 - 1067