A method of 3D measuring for finger pointing using a single camera

被引:0
|
作者
Nakayama, Hironobu [1 ]
Sakamoto, Kunio [1 ]
机构
[1] Shimane Univ, Interdisciplinary Fac Sci & Engn, 1060 Nishikawatsu Cho, Matsue, Shimane 6908504, Japan
来源
INTELLIGENT ROBOTS AND COMPUTER VISION XXIV: ALGORITHMS, TECHNIQUES, AND ACTIVE VISION | 2006年 / 6384卷
基金
日本科学技术振兴机构;
关键词
interface; finger pointing; interaction; virtual reality; 3D workspace; 3D imaging;
D O I
10.1117/12.685323
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A finger pointing system is described that can specify the position of a pointed target. A 3D position is generally detected and measured using stereoscopic images of multi-lens camera system. This pair of stereo images allows us to obtain the 3D information about the object. However it is possible to estimate the position of fingertip using a single image without stereo images. The geometric model of human gives estimates of the length of an arm and the 3D position of a fingertip. We approximately find out the length of an arm from stature and shoulder lengths, then the 3D position of a fingertip is estimated using the geometric model. We have developed a prototype finger pointing system using a single camera and a personal computer. This paper proposes the measuring method of the positions of finger and pointed target using a single camera.
引用
收藏
页数:8
相关论文
共 50 条
  • [31] Measuring Knowledge Acquisition in 3D Virtual Learning Environments
    dos Santos Nunes, Eunice P.
    Roque, Licinio G.
    dos Santos Nunes, Fatima de Lourdes
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2016, 36 (02) : 58 - 67
  • [32] 3D Gaze tracking on stereoscopic display using optimized geometric method
    Wibirama, Sunu
    Hamamoto, Kazuhiko
    Wibirama, S. (sunu@jteti.gadjahmada.edu), 1600, Institute of Electrical Engineers of Japan (134): : 345 - 352
  • [33] TickTockRay: Smartwatch-Based 3D Pointing for Smartphone-Based Virtual Reality
    Kharlamov, Daniel
    Woodard, Brandon
    Tahai, Liudmila
    Pietroszek, Krzysztof
    22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016), 2016, : 363 - 364
  • [34] From 2D to 3D: Facilitating Single-Finger Mid-Air Typing on QWERTY Keyboards with Probabilistic Touch Modeling
    Yi, Xin
    Liang, Chen
    Chen, Haozhan
    Song, Jiuxu
    Yu, Chun
    Li, Hewu
    Shi, Yuanchun
    PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT, 2023, 7 (01):
  • [35] From 2D to 3D: Facilitating Single-Finger Mid-Air Typing on Virtual Keyboards with Probabilistic Touch Modeling
    Yi, Xin
    Liang, Chen
    Chan, Haozhan
    Song, Jiuxu
    Yu, Chun
    Shi, Yuanchun
    2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 685 - 686
  • [36] A fast 3D acoustic rendering method
    Jian, G
    Bin, G
    FOURTH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATIONS IN INDUSTRY, 2004, 5444 : 252 - 259
  • [37] Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality
    Hawes, Daniel
    Teather, Rob
    Arya, Ali
    Krichenbauer, Max
    2019 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR), 2019, : 179 - 182
  • [38] Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments
    Katzakis, Nikolaos
    Chen, Lihan
    Ariza, Oscar
    Teather, Robert J.
    Steinicke, Frank
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2021, 27 (03) : 1929 - 1936
  • [39] 3D traveltime computation using fast marching upwind bilinear interpolation method
    Sun Zhang-Qing
    Sun Jian-Guo
    Yue Yu-Bo
    Jiang Zhao-Nan
    CHINESE JOURNAL OF GEOPHYSICS-CHINESE EDITION, 2015, 58 (06): : 2011 - 2023
  • [40] A method of using image-view pairs to represent complex 3D objects
    Luo, Lihong
    Mo, Jianqing
    Yang, Xian
    COGENT ENGINEERING, 2018, 5 (01): : 1 - 18