Development of an inclusive multiplayer serious game for blind and deaf

被引:2
作者
Neto, Nuno [1 ]
Escudeiro, Paula [1 ]
Galasso, Bruno [2 ]
Esdras, Dirceu [2 ]
机构
[1] Inst Politecn Porto, Inst Super Engn Porto, GILT, Porto, Portugal
[2] Inst Nacl Educ Surdos INES, Rio De Janeiro, Brazil
来源
2020 15TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2020) | 2020年
关键词
Serious Games; Accessibility; Bloom Cognitive Model; Development Methodologies; Assistive Technology;
D O I
10.23919/cisti49556.2020.9140906
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The paper presents the development of an inclusive serious multiplayer game with Morse code as its theme, as well as describing methodologies and architectures for developing a serious game through specific concepts for the deaf (sign language) and blind (audio description). The preceding case has three game modes: classic one versus one, a cooperative mode between two players and a four-player game mode all. In order to validate this serious game performance and quality, the final product has three dimensions: pedagogical, ergonomic and technical. From the obtained data, it was possible to conclude that this game was proof that using accessibility guidelines during software development helps to promote not only an efficient integration of excluded communities, but also social inclusion and equity between players.
引用
收藏
页数:6
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