Bridging the gap between virtual and physical games using wearable sensors

被引:9
作者
Antifakos, S [1 ]
Schiele, B [1 ]
机构
[1] Swiss Fed Inst Technol, Perceptual Comp & Comp Vis Grp, Zurich, Switzerland
来源
SIXTH INTERNATIONAL SYMPOSIUM ON WEARABLE COMPUTERS, PROCEEDINGS | 2002年
关键词
D O I
10.1109/ISWC.2002.1167233
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We believe that game playing in the real world finds such large appreciation because it is based on interaction between people in a physical environment. In this paper we present an example of how the gap between virtual and physical games can be bridged using sensing technology from a wearable computer Unmasking Mister X is a game we propose, which incorporates sensor data from all the players. It is a first step in enhancing real world games with wearable computers and sensing technology.
引用
收藏
页码:139 / 140
页数:2
相关论文
共 4 条
  • [1] BEIGL M, 1999, WORKSH CHANG PLAC LO
  • [2] BJORK S, 2001, C HUM COMP INT INT
  • [3] MANDRYK RL, 2001, WORKSH DES UB COMP G
  • [4] SCHIELE B, 2001, WORKSH LOC MOD UBICO