Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News

被引:0
作者
Grace, Lindsay [1 ]
机构
[1] Univ Miami, Coral Gables, FL 33146 USA
来源
CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2020年
关键词
Human Computation Games; Playable Polls; Engagement Design; Computer Games;
D O I
10.1145/3334480.3375230
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This research reports on heuristics in the design and implementation of games as polling systems. Adapting previous research in human computation games, this paper examines the opportunity to collect player opinion through game mechanics. The goal is to make more engaging experiences and exploit poll-taker as player instinct response. This case study describes the design, development and data collected through three playable polls focused on news sources and media literacy. This is a pilot analysis, outlining the propensities and limitations of using games as polling systems and reporting on the findings from a limited release involving 287 play sessions.
引用
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页数:8
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