Virtual Gaming Simulation in Nursing Education: A Focus Group Study

被引:58
作者
Verkuyl, Margaret [1 ]
Hughes, Michelle [1 ]
Tsui, Joyce [1 ]
Betts, Lorraine [2 ]
St-Amant, Oona [3 ]
Lapum, Jennifer L. [3 ]
机构
[1] Ryerson Univ, Collaborat Nursing Degree Program, Centennial Coll, Toronto, ON, Canada
[2] Ryerson Univ, George Brown Coll, Saly Horsfall Eaton Sch Nursing, Toronto, ON, Canada
[3] Ryerson Univ, Daphne Cockwell Sch Nursing, Toronto, ON, Canada
关键词
LEARNING-ENVIRONMENT; EXPERIENCE; STRATEGY; LIFE;
D O I
10.3928/01484834-20170421-04
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Background: The use of serious gaming in a virtual world is a novel pedagogical approach in nursing education. A virtual gaming simulation was implemented in a health assessment class that focused on mental health and interpersonal violence. The study's purpose was to explore students' experiences of the virtual gaming simulation. Method: Three focus groups were conducted with a convenience sample of 20 first-year nursing students after they completed the virtual gaming simulation. Results: Analysis yielded five themes: (a) Experiential Learning, (b) The Learning Process, (c) Personal Versus Professional, (d) Self-Efficacy, and (e) Knowledge. Conclusion: Virtual gaming simulation can provide experiential learning opportunities that promote engagement and allow learners to acquire and apply new knowledge while practicing skills in a safe and realistic environment.
引用
收藏
页码:274 / 280
页数:7
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