Networked Games based on Web Services

被引:0
作者
Xu, Chong-wei [1 ]
Lei, Hongwei [1 ]
Xu, Daniel [2 ]
机构
[1] Kennesaw State Univ, Comp Sci & Informat Syst, 1000 Chastain Rd 1101, Kennesaw, GA 30144 USA
[2] Georgia Tech, Comp Sci, Kennesaw, GA 30144 USA
来源
3RD ANNUAL INTERNATIONAL CONFERENCE ON COMPUTER GAMES, MULTIMEDIA & ALLIED TECHNOLOGIES (CGAT 2010) | 2010年
关键词
Networked game; Web services; Socket programming; Game development;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
On one hand, web services have demonstrated their important roles in the field of computing. On the other, networked games need server support, which is usually based on socket programming For example, in a two player take-turn game using TCP protocol, a server communicates and coordinates the two game GUIs utilized by the two players. This gives rise to one important research question, "Can the server take the advantages of web services in order to replace the sockets while supporting networked games?" This article describes some technical aspects for accomplishing this goal.
引用
收藏
页码:249 / 254
页数:6
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