Leveraging advertising to a higher dimension: experimental research on the impact of virtual reality on brand personality impressions

被引:54
作者
De Gauquier, Laurens [1 ]
Brengman, Malaika [1 ,2 ]
Willems, Kim [1 ,2 ]
Van Kerrebroeck, Helena [1 ]
机构
[1] Vrije Univ Brussel, Dept Business Mkt & Consumer Behav, Pl Laan 2 C2-12, B-1050 Brussels, Belgium
[2] Hasselt Univ, Dept Mkt & Strategy, Agoralaan Bldg D, B-3590 Diepenbeek, Belgium
关键词
Virtual reality; Advertising; Brand personality; Brand attitude; Purchase intentions; PURCHASE INTENTIONS; MEDIATING ROLE; INFORMATION-TECHNOLOGY; CONSUMER-BEHAVIOR; COLLEGE-STUDENTS; USER ACCEPTANCE; EXPERIENCE; VIVIDNESS; ATTITUDE; STORE;
D O I
10.1007/s10055-018-0344-5
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
As new advertising formats emerge, research regarding their effectiveness is called for. Since the emergence of virtual reality (VR) technology, several brands have started implementing VR advertising in their communication strategies. The research objective of this study is to examine whether mobile VR advertising can positively impact managerially relevant brand outcome variables [brand personality (BP) impressions, brand attitude and purchase intentions] compared to traditional 2D advertising. An experimental between-subjects design comprising 160 respondents reveals a significant difference in impact between 2D and VR advertising on three out of five BP dimensions (namely 'excitement', 'sophistication' and a marginal effect on 'ruggedness'). Furthermore, mobile VR advertising evokes significantly more positive consumer attitudes and higher purchase intentions than mobile 2D ads. The findings of this study imply that mobile VR advertising can be effective for brand managers who are in search of bringing their brands to life and who aim to obtain more positive consumer attitudes and higher purchase intentions towards their brands.
引用
收藏
页码:235 / 253
页数:19
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