GAME-BASED STRUCTURAL DEBRIEFING: A DESIGN TOOL FOR SYSTEMS THINKING CURRICULUM

被引:0
|
作者
Kim, Yoon Jeon [1 ]
Pavlov, Oleg V. [2 ]
机构
[1] MIT, Cambridge, MA 02139 USA
[2] Worcester Polytech Inst, Worcester, MA 01609 USA
来源
9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17) | 2017年
关键词
Game-Based Learning; Systems Thinking; System Dynamics; Curriculum Design; STEM Education; COMPLEX-SYSTEMS;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Systems thinking skills have been recognized as part of the core science literacy, and more recently, as critical 21st century skills. While several studies have investigated how games can be used to facilitate students' systems thinking skills, little is known about how teachers can design game-based curriculum. In this study, we investigate a pedagogical framework called Game-Based Structural Debriefing (GBSD) as a means for bridging affordances of games with curriculum activities that teach systems thinking. GBSD adapts standard systems thinking practices that have been established by the Systems Dynamics community. Using the design-based research method from Learning Sciences, we investigate the GBSD framework by working collaboratively with three middle school life science teachers.
引用
收藏
页码:7990 / 7997
页数:8
相关论文
共 50 条
  • [1] Game-based structural debriefing How can teachers design game-based curricula for systems thinking?
    Kim, Yoon Jeon
    Pavlov, Oleg
    INFORMATION AND LEARNING SCIENCES, 2019, 120 (9/10) : 567 - 588
  • [2] Exploring Teachers' Pedagogical Design Thinking in Game-based Learning
    Jan, Mingfong
    Yang, Wan-Lin
    Thomas, Michael
    25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017): TECHNOLOGY AND INNOVATION: COMPUTER-BASED EDUCATIONAL SYSTEMS FOR THE 21ST CENTURY, 2017, : 832 - 834
  • [3] Understanding Teachers' Design Thinking in Designing Game-based Activities
    Jan, Mingfong
    Yang, Wan-Lin
    2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018), 2018, : 312 - 317
  • [4] Teachers' implementation of a game-based biotechnology curriculum
    Eastwood, Jennifer L.
    Sadler, Troy D.
    COMPUTERS & EDUCATION, 2013, 66 : 11 - 24
  • [5] Towards Game-Based Assessment of Creative Thinking
    Rafner, Janet
    Wang, Qian Janice
    Gadjacz, Miroslav
    Badts, Thomas
    Baker, Brendan
    Bergenholtz, Carsten
    Biskjaer, Michael Mose
    Bui, Thomas
    Carugati, Andrea
    de Cibeins, Matthieu
    Noy, Lior
    Rahimi, Seyedahmad
    Tylen, Kristian
    Zana, Blanka
    Beaty, Roger E.
    Sherson, Jacob
    CREATIVITY RESEARCH JOURNAL, 2023, 35 (04) : 763 - 782
  • [6] The design of an analogical encoding tool for game-based virtual learning environments
    Williams, Douglas
    Ma, Yuxin
    Feist, Steven
    Richard, Charles E.
    Prejean, Louise
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2007, 38 (03) : 429 - 437
  • [7] Playful Practices: Reimagining Literacy Teacher Education through Game-Based Curriculum Design
    Kim, Grace MyHyun
    Johnson, Lindy L.
    RESEARCH IN THE TEACHING OF ENGLISH, 2021, 55 (03) : 241 - 264
  • [8] A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement
    Chang, Wei-Lun
    Yeh, Yu-chu
    TECHNOLOGY PEDAGOGY AND EDUCATION, 2021, 30 (02) : 271 - 285
  • [9] Design, development, and evaluation of a virtual reality game-based application to support computational thinking
    Friday Joseph Agbo
    Solomon Sunday Oyelere
    Jarkko Suhonen
    Markku Tukiainen
    Educational technology research and development, 2023, 71 : 505 - 537
  • [10] Design, development, and evaluation of a virtual reality game-based application to support computational thinking
    Agbo, Friday Joseph
    Oyelere, Solomon Sunday
    Suhonen, Jarkko
    Tukiainen, Markku
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2023, 71 (02): : 505 - 537