Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial

被引:47
|
作者
Molhemi, Farshad [1 ,2 ]
Monjezi, Saeideh [1 ]
Mehravar, Mohammad [1 ]
Shaterzadeh-Yazdi, Mohammad-Jafar [1 ]
Salehi, Reza [3 ]
Hesam, Saeed [4 ]
Mohammadianinejad, Ehsan [5 ]
机构
[1] Ahvaz Jundishapur Univ Med Sci, Musculoskeletal Rehabil Res Ctr, Ahvaz, Iran
[2] Ahvaz Jundishapur Univ Med Sci, Student Res Comm, Ahvaz, Iran
[3] Iran Univ Med Sci, Sch Rehabil Sci, Dept Rehabil Management, Rehabil Res Ctr, Tehran, Iran
[4] Ahvaz Jundishapur Univ Med Sci, Fac Publ Hlth, Dept Biostat & Epidemiol, Ahvaz, Iran
[5] Ahvaz Jundishapur Univ Med Sci, Dept Neurol, Ahvaz, Iran
来源
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION | 2021年 / 102卷 / 02期
关键词
Accidental falls; Multiple sclerosis; Rehabilitation; Virtual reality;
D O I
10.1016/j.apmr.2020.09.395
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Objective: To assess the efficacy of virtual reality (VR)-based vs conventional balance training on the improvement of balance and reduction of falls in people with multiple sclerosis (PwMS). Design: Single-blinded, randomized, controlled trial. Setting: Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences. Participants: PwMS (N=39), randomized into VR (n=19) and control (n=20) groups. Intervention: The VR group performed exergames using Kinect, while the control group accomplished conventional balance exercises. Both groups received 18 training sessions for 6 weeks. Main Outcome Measures: Limits of stability, timed Up and Go (TUG) test, and 10-m walk tests with and without cognitive task and their dual-task costs (DTCs), Berg Balance Scale, Multiple Sclerosis Walking Scale-12, Fall Efficacy Scale-International, Activities-specific Balance Confidence Scale, and fall history were obtained pre- and post intervention and after a 3-month follow-up. Results: At both post intervention and follow-up, TUG(cognitive) and DTCs on the TUG were significantly lower and the 10-m walk(cognitive) was significantly higher in the VR group. At follow-up, reaction time and the number of falls demonstrated significant differences favoring the VR group, whereas the directional control revealed significant difference in favor of the control group (P<.05). The other outcomes showed no statistically significant difference at post intervention or follow-up. Conclusions: Both the VR-based and conventional balance exercises improved balance and mobility in PwMS, while each acted better in improving certain aspects. VR-based training was more efficacious in enhancing cognitive-motor function and reducing falls, whereas conventional exercises led to better directional control. Further studies are needed to confirm the effectiveness of recruiting VR-based exercises in clinical settings. (C) 2020 by the American Congress of Rehabilitation Medicine
引用
收藏
页码:290 / 299
页数:10
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