An efficient algorithm for ray tracing

被引:2
作者
Pantazopoulos, JS [1 ]
Tzafestas, SG [1 ]
机构
[1] Natl Tech Univ Athens, Dept Elect & Comp Engn, Intelligent Robot & Automat Lab, GR-15773 Athens, Greece
关键词
ray tracing; divide-and-conquer technique; transitive-between relations; first hit calculations; light-visibility tests;
D O I
10.1023/A:1008105317571
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a new algorithm that performs more efficient ray tracing compared to existing algorithms. This algorithm is based on the "divide-and-conquer" technique well known from the area of lists sorting, and speeds up the intersections and light-visibility tests for the first hit. A new definition of transitive-between-relations (TBR) is introduced. A simple shooting ray guide is embedded into a conventional ray tracer to reduce the number of intersection tests and thus speed-up the first hit calculation and the associated light conditions tests. The algorithm was tested in environments made up of convex polygons (random triangles, linearly positioned pyramids) but it can be used in environments with other primitives.
引用
收藏
页码:171 / 180
页数:10
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