Additional Effects of Xbox Kinect Training on Upper Limb Function in Chronic Stroke Patients: A Randomized Control Trial

被引:14
作者
Ain, Qurat Ul [1 ,2 ,3 ]
Khan, Sara [4 ]
Ilyas, Saad [5 ]
Yaseen, Amna [6 ]
Tariq, Iqbal [6 ]
Liu, Tian [1 ,2 ,3 ]
Wang, Jue [1 ,2 ,3 ]
机构
[1] Xi An Jiao Tong Univ, Sch Life Sci & Technol, Key Lab Biomed Informat Engn, Minist Educ,Inst Hlth & Rehabil Sci, Xian 710049, Peoples R China
[2] Natl Engn Res Ctr Healthcare Devices, Guangzhou 510500, Peoples R China
[3] Minist Civil Affairs, Key Lab Neuroinformat & Rehabil Engn, Xian 710049, Peoples R China
[4] Mukkabir Coll, Physiotherapy Dept, Gujrat 50700, Pakistan
[5] Univ Cent Punjab, Fac Informat Technol, Dept Comp Sci, Lahore 54000, Pakistan
[6] Riphah Int Univ, Fac Rehabil & Allied Hlth Sci, Riphah Coll Rehabil & Allied Hlth Sci, Islamabad 46000, Pakistan
基金
中国国家自然科学基金;
关键词
Box and Block Test; Fugl-Meyer Assessment Scale for Upper Extremity; motor function; rehabilitation; stroke; upper extremity; virtual reality; Xbox; 360; FUGL-MEYER ASSESSMENT; VIRTUAL-REALITY; MOTOR RECOVERY; DOSE-RESPONSE; REHABILITATION; POSTSTROKE; SURVIVORS; THERAPY; BLIND;
D O I
10.3390/healthcare9030242
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Xbox Kinect-based virtual reality, being a novel approach, has therapeutic benefits in rehabilitation and its use is encouraged in stroke rehabilitation of upper extremities. Objective: Primary aim of the current study is to investigate the additional effects of Xbox Kinect training in combination with routine physiotherapy exercises based on each component of Fugl-Meyer Assessment Scale for Upper Extremity (FMA-UE). Moreover, effect of upper limb rehabilitation on cognitive functions was also assessed. Methods: This study was a parallel arm randomized control trial. Fifty-six participants were recruited and randomly allocated to either an Xbox Kinect training group (XKGT) or exercise training group (ETG). Measures of concern were recorded using FMA-UE, Box and Block Test (BBT), and Montreal Cognitive Assessment (MOCA). Evaluation was conducted at baseline and after completion of intervention at the sixth week. Results: There were significant differences from pre- to post-intervention scores of FMA-UE and BBT (p < 0.001) in both groups, whereas no difference was observed for MOCA (XKTG p value 0.417, ETG p value 0.113). At six-week follow-up there were significant differences between both groups in FMA-UE total score (p < 0.001), volitional movement within synergies (p < 0.001), wrist (p = 0.021), hand (p = 0.047), grasp (p = 0.006) and coordination/speed (p = 0.004), favoring the Xbox Kinect training group. Conclusion: To conclude, results indicate repetitive use of the hemiparetic upper extremity by Xbox Kinect-based upper limb rehabilitation training in addition to conventional therapy has a promising potential to enhance upper limb motor function for stroke patients.
引用
收藏
页数:12
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