Player Performance, Satisfaction, and Video Game Enjoyment

被引:0
作者
Klimmt, Christoph [1 ]
Blake, Christopher [2 ]
Hefner, Dorothee [2 ]
Vorderer, Peter [3 ]
Roth, Christian [3 ]
机构
[1] Johannes Gutenberg Univ Mainz, Dept Commun, Kleinmann Weg 2, D-55099 Mainz, Germany
[2] Hanover Univ Music & Drama, Dept Journalism & Commun Res, Hannover 30539, Germany
[3] Vrije Univ Amsterdam, CAMERA, Amsterdam 1081 HV, Netherlands
来源
ENTERTAINMENT COMPUTING - ICEC 2009 | 2009年 / 5709卷
关键词
Video games; entertainment; enjoyment; performance; flow; attribution theory; SELF;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
An experiment (N = 74) was conducted to investigate the impact of game difficulty and player performance on game enjoyment. Participants played a First Person Shooter game with systematically varied levels of difficulty. Satisfaction with performance and game enjoyment were assessed after playing. Results are not fully in line with predictions derived from flow and attribution theory and suggest players to (1) change their view on their own performance with its implications for enjoyment with increasing game experience and (2) to switch strategically between different sources of: fun, thus maintaining a (somewhat) positive experience even when performance-based enjoyment is low.
引用
收藏
页码:1 / +
页数:3
相关论文
共 50 条
[31]   The player as hedonist: the problem of enjoyment [J].
Mortensen, Torill Elvira .
JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (02) :105-113
[32]   Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion, Enjoyment and Performance [J].
Liu, Lili ;
Ip, Rachael K. F. ;
Wagner, Christian ;
Shum, Anna .
AMCIS 2014 PROCEEDINGS, 2014,
[33]   Exploring Video Game Satisfaction of Gamers with Disabilities [J].
Van Ommen, Carmen A. ;
Chaparro, Barbara S. .
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: NOVEL DESIGN APPROACHES AND TECHNOLOGIES, UAHCI 2022, PT I, 2022, 13308 :392-405
[34]   Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction [J].
Reer, Felix ;
Wehden, Lars-Ole ;
Janzik, Robin ;
Tang, Wai Yen ;
Quandt, Thorsten .
COMPUTERS IN HUMAN BEHAVIOR, 2022, 132
[35]   Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study [J].
Edrein Espinosa-Curiel, Ismael ;
Efren Pozas-Bogarin, Edgar ;
Martinez-Miranda, Juan ;
Perez-Espinosa, Humberto .
JMIR SERIOUS GAMES, 2020, 8 (04) :381-395
[36]   Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment [J].
Vosmeer, Mirjam ;
Roth, Christian ;
Schouten, Ben .
INTERACTIVE STORYTELLING, 2015, 9445 :202-210
[37]   THE PLAYER AND THE GAME: Compulsion, Relation, and Potential Space in Video Games [J].
Kriss, Alexander .
PSYCHOANALYTIC PSYCHOLOGY, 2016, 33 (04) :571-584
[38]   Gaming Across Different Consoles: Exploring the Influence of Control Scheme on Game-Player Enjoyment [J].
Limperos, Anthony M. ;
Schmierbach, Michael G. ;
Kegerise, Andrew D. ;
Dardis, Frank E. .
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2011, 14 (06) :345-350
[39]   Personality and enjoyment of computer game play [J].
Fang, Xiaowen ;
Zhao, Fan .
COMPUTERS IN INDUSTRY, 2010, 61 (04) :342-349
[40]   Natural in the Eyes of the (Be)Holder: A Survey on Novelty and Learning Effects in the Enjoyment of Naturally Mapped Video Game Controllers [J].
Liebold, Benny ;
Bowman, Nicholas D. ;
Pietschmann, Daniel .
PSYCHOLOGY OF POPULAR MEDIA, 2020, 9 (02) :255-265