Player Performance, Satisfaction, and Video Game Enjoyment

被引:0
|
作者
Klimmt, Christoph [1 ]
Blake, Christopher [2 ]
Hefner, Dorothee [2 ]
Vorderer, Peter [3 ]
Roth, Christian [3 ]
机构
[1] Johannes Gutenberg Univ Mainz, Dept Commun, Kleinmann Weg 2, D-55099 Mainz, Germany
[2] Hanover Univ Music & Drama, Dept Journalism & Commun Res, Hannover 30539, Germany
[3] Vrije Univ Amsterdam, CAMERA, Amsterdam 1081 HV, Netherlands
来源
ENTERTAINMENT COMPUTING - ICEC 2009 | 2009年 / 5709卷
关键词
Video games; entertainment; enjoyment; performance; flow; attribution theory; SELF;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
An experiment (N = 74) was conducted to investigate the impact of game difficulty and player performance on game enjoyment. Participants played a First Person Shooter game with systematically varied levels of difficulty. Satisfaction with performance and game enjoyment were assessed after playing. Results are not fully in line with predictions derived from flow and attribution theory and suggest players to (1) change their view on their own performance with its implications for enjoyment with increasing game experience and (2) to switch strategically between different sources of: fun, thus maintaining a (somewhat) positive experience even when performance-based enjoyment is low.
引用
收藏
页码:1 / +
页数:3
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