Immersive Virtual Reality-Based Interfaces for Character Animation

被引:22
作者
Cannavo, Alberto [1 ]
Demartini, Claudio [1 ]
Morra, Lia [1 ]
Lamberti, Fabrizio [1 ]
机构
[1] Politecn Torino, Dipartimento Automat & Informat, I-10129 Turin, Italy
关键词
3D graphics; computer animation; virtual reality; Blender; user interface; evaluation; COMPUTER-GRAPHICS;
D O I
10.1109/ACCESS.2019.2939427
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual Reality (VR) has increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated user interfaces. Previous works in the literature already demonstrated the higher affordances offered by VR interaction, as well as the enhanced spatial understanding that arises thanks to the strong sense of immersion guaranteed by virtual environments. These factors have the potential to improve the animators' job, which is tremendously skill-intensive and time-consuming. The present paper explores the opportunities provided by VR-based interfaces for the generation of 3D animations via armature deformation. To the best of the authors' knowledge, for the first time a tool is presented which allows users to manage a complete pipeline supporting the above animation method, by letting them execute key tasks such as rigging, skinning and posing within a wellknown animation suite using a customizable interface. Moreover, it is the first work to validate, in both objective and subjective terms, character animation performance in the above tasks and under realistic work conditions involving different user categories. In our experiments, task completion time was reduced by 26%, on average, while maintaining almost the same levels of accuracy and precision for both novice and experienced users.
引用
收藏
页码:125463 / 125480
页数:18
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