Training based on a 3D virtual world as a didactic tool for computer learning processes

被引:0
|
作者
Ramos Rivadeneira, Deixy Ximena [1 ]
Jimenez Toledo, Javier Alejandro [1 ]
机构
[1] Univ CESMAG, San Juan De Pasto, Colombia
来源
2020 15TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2020) | 2020年
关键词
Virtual worlds; Education; E-activities; Computer science; Didactic strategy;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual worlds have become everyday, their use ranges from entertainment to simulation of real scientific environments, they have been increasingly incorporated into teaching to complement the classroom. A methodological change is required to allow a method focused on content and the teacher, one focused on e - activities and the student. This article exposes the results and conclusions of a research research process by incorporating a virtual 3D world without immersion as a didactic tool to support the silver activities in the classroom of university students in the computer science academic space. The research is specified under an empirical-analytical method, with an experimental design, based on G1O1 X O2 and G2 O3-O4. The high levels of interaction by the experimental group of students with the virtual 3D world of indicative learning improvements in academic performance compared to the control group, because their self-learning processes are strengthened. In addition, the data detected will analyze with parametric analysis techniques by which the difference of the quantitative results in the academic process between the two groups that are statistically significant is verified, which concludes the success of the experimental treatment
引用
收藏
页数:7
相关论文
共 50 条
  • [1] Game-Based Learning Using a 3D Virtual World in Computer Engineering Education
    Xenos, M.
    Maratou, V.
    Ntokas, I.
    Mettouris, C.
    Papadopoulos, G. A.
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1078 - 1083
  • [2] Assessing 3D Virtual World Disaster Training Through Adult Learning Theory
    Taylor-Nelms, Lee
    Hill, Valerie
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2014, 1 (04): : 3 - 16
  • [3] Facility-based inspection training in a virtual 3D laboratory
    Maderuelo, C.
    Martin-Suarez, A.
    Perez-Blanco, J. S.
    Zazo, H.
    Cruz-Benito, J.
    Dominguez-Gil, A.
    ACCREDITATION AND QUALITY ASSURANCE, 2014, 19 (05) : 403 - 409
  • [4] Learning Design and Structured Tasks in 3D Virtual World
    Joshi, Nikhil
    2014 INTERNATIONAL CONFERENCE ON THE IMPACT OF E-TECHNOLOGY ON US (IMPETUS), 2014, : 42 - 48
  • [5] Orchestrating learning during implementation of a 3D virtual world
    Karakus, Turkan
    Baydas, Ozlem
    Gunay, Fatma
    Coban, Murat
    Goktas, Yuksel
    NEW REVIEW OF HYPERMEDIA AND MULTIMEDIA, 2016, 22 (04) : 303 - 320
  • [6] VeLight: A 3D virtual reality tool for CT-based anatomy teaching and training
    Yu, Lingyun
    Ouwerling, Joost
    Svetachov, Pjotr
    van Hoesel, Frans H. J.
    van Ooijen, Peter M. A.
    Kosinka, Jiri
    JOURNAL OF VISUALIZATION, 2022, 25 (02) : 293 - 306
  • [7] Designing 3D Virtual World Platforms for E-Learning Services. New Frontiers of Organizational Training
    Za, Stefano
    Braccini, Alessio Maria
    EXPLORING SERVICES SCIENCE, 2012, 103 : 284 - 296
  • [8] Facility-based inspection training in a virtual 3D laboratory
    C. Maderuelo
    A. Martin-Suarez
    J. S. Pérez-Blanco
    H. Zazo
    J. Cruz-Benito
    A. Domínguez-Gil
    Accreditation and Quality Assurance, 2014, 19 : 403 - 409
  • [9] Realistic terrain visualization based on 3D virtual world technology
    Huang, Fengru
    Lin, Hui
    Chen, Bin
    Xiao, Cai
    SIXTH INTERNATIONAL SYMPOSIUM ON DIGITAL EARTH: MODELS, ALGORITHMS, AND VIRTUAL REALITY, 2010, 7840
  • [10] Customer typology: 3D virtual world
    Oyedele, Adesegun
    Minor, Michael S.
    JOURNAL OF RESEARCH IN INTERACTIVE MARKETING, 2011, 5 (01) : 29 - 49