The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach

被引:86
作者
Rogers, Ryan [1 ]
机构
[1] Marist Coll, Poughkeepsie, NY 12601 USA
关键词
Video games; Experiment; Self-determination theory; Feedback; Rules; CHARACTER ATTACHMENT; PREDICTIVE-VALIDITY; MECHANICAL TURK; ENJOYMENT; ITEM; PERFORMANCE;
D O I
10.1016/j.chb.2017.03.048
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games. Self-determination theory (SDT) is used as a lens for understanding the mechanism by which these traits might lead to enjoyment. Specifically, the argument is that feedback, rules, and social elements of games will fulfill the dimensions of SDT - competence autonomy, and relatedness. Then, the dimensions of SDT will predict enjoyment. Participants were presented with a game that emphasized feedback, rules, or social elements. Games that emphasized flexible rules led to feelings of competence while games that emphasized social elements led to feelings of relatedness. Competence and elatedness then led to feelings of enjoyment. In doing so, this study identifies key elements of video games while illuminating ways to understand video game enjoyment. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:446 / 450
页数:5
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