Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: A randomized controlled trial

被引:50
作者
Ozdogar, Asiye Tuba [1 ]
Ertekin, Ozge [2 ]
Kahraman, Turhan [3 ]
Yigit, Pinar [4 ]
Ozakbas, Serkan [5 ]
机构
[1] Dokuz Eylul Univ, Grad Sch Hlth Sci, Izmir, Turkey
[2] Dokuz Eylul Univ, Sch Phys Therapy & Rehabil, Izmir, Turkey
[3] Izmir Katip Celebi Univ, Fac Hlth Sci, Dept Physiotherapy & Rehabil, Izmir, Turkey
[4] Dokuz Eylul Univ Hosp, Izmir, Turkey
[5] Dokuz Eylul Univ, Fac Med, Dept Neurol, Izmir, Turkey
关键词
Multiple sclerosis; Exercise; Game; Cognitive functions; Upper extremity; QUALITY-OF-LIFE; VIRTUAL-REALITY; BALANCE; VALIDITY; GAMES; REHABILITATION; GAIT; RELIABILITY; IMPAIRMENT; VALIDATION;
D O I
10.1016/j.msard.2020.101966
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Background: Developments in rehabilitation technology such as video-based exergaming contributes to the treatment process as well as to increase the active participation of persons with multiple sclerosis (pwMS). The aim was to investigate the effect of video-based exergaming training on upper extremity and cognitive function as well as core stability, walking, depression, fatigue, and quality of life in pwMS. Methods: This randomized controlled trial included 60 pwMS who were randomly divided into three groups; video-based exergaming (n = 21), conventional rehabilitation (n = 19), and control groups (n = 20). The experimental groups received therapy sessions once a week for 8 weeks. All the participants were assessed at baseline and after 8 weeks. The outcome measures included upper extremity and cognitive functions as well as core stability, walking, depression, fatigue, and quality of life measures. Results: Significant improvements were observed in the primary outcome, measured by Nine-Hole Peg Test in the video-based exergaming [before = 25.8 (11.1) s; after = 22.3 (11.0) s] and conventional rehabilitation [before = 23.3 (8.1) s; after = 19.9 (3.8) s] groups (p < 0.05). Cognitive functions (with the exception of processing speed in the conventional rehabilitation group), most of the lower extremity functions, balance-related measures, fatigue and quality of life levels were significantly improved in the video-based exergaming and conventional rehabilitation groups, however, only the depression level was significantly decreased in the video-based exergaming (p < 0.05). Several significant differences were observed in the changes of the control group compared to the video-based exergaming and conventional rehabilitation groups (p < 0.05). Conclusion: This study suggests that video-based exergaming is almost as effective as conventional rehabilitation regarding improving walking, upper and lower extremity functions, cognitive functions, fatigue, depression, and health-related quality of life in pwMS.
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页数:9
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