An interactive serious game to Target perspective taking skills among children with ASD: A usability testing

被引:16
作者
Ghanouni, Parisa [1 ]
Jarus, Tal [2 ]
Zwicker, Jill G. [2 ,3 ,4 ,5 ,6 ]
Lucyshyn, Joseph [7 ]
机构
[1] Dalhousie Univ, Dept Occupat Therapy, POB 15000, Halifax, NS B3H 4R2, Canada
[2] Univ British Columbia, Dept Occupat Sci & Occupat Therapy, Vancouver, BC, Canada
[3] Univ British Columbia, Div Dev Pediat, Dept Pediat, Vancouver, BC, Canada
[4] Child Family & Res Inst, Vancouver, BC, Canada
[5] Sunny Hill Hlth Ctr Children, Vancouver, BC, Canada
[6] CanChild Ctr Childhood Disabil Res, Hamilton, ON, Canada
[7] Univ British Columbia, Fac Educ, Dept Educ & Counseling Psychol & Special Educ, Vancouver, BC, Canada
关键词
ASD; co-development; motion gaming; virtual reality; perspective taking; emotion recognition; AUTISM SPECTRUM DISORDERS; VIRTUAL-REALITY; INDIVIDUALS; PEOPLE; INTERVENTIONS; EDUCATION; EMOTION; DESIGN; ADULTS; MIND;
D O I
10.1080/0144929X.2020.1776770
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Autism spectrum disorder (ASD) is a childhood disorder which affects social and interpersonal communication. Using video game programmes might be considered as complementary assistive technology tools to teach socio-emotional skills; however, there has been limited incorporation of the view and input of key stakeholders during the design of these programmes. This study aimed to collect stakeholders' ideas by involving 20 participants, including children and youth with high functioning ASD, and their parents, during usability testing of an interactive motion gaming programme that focuses on perspective taking. After developing the game in consultation with stakeholders, we asked participants to provide us with feedback on how to further improve it. Participants commented on three main areas that should be elevated including: (a) design- How it looks and sound, (b) maintaining engagement - How it feels, and (c) fine-tuned feedback. This helped us to incorporate the user's ideas and enhance the user-friendliness of the system prior to launching the system. This study is one of the first projects that incorporated both children/youth with ASD and their parents' comments during the development of a novel motion gaming programme to address perspective taking.
引用
收藏
页码:1716 / 1726
页数:11
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