Editorial Design Based on User Experience Design

被引:1
作者
Borja-Galeas, Carlos [2 ,7 ]
Guevara, Cesar [3 ]
Varela-Aldas, Jose [1 ]
Castillo-Salazar, David [1 ,4 ]
Arias-Flores, Hugo [3 ]
Fierro-Saltos, Washington [4 ]
Rivera, Richard [5 ]
Hidalgo-Guijarro, Jairo [6 ]
Yandun-Velastegui, Marco [6 ]
机构
[1] Univ Indoamer, SISAu Res Grp, Ambato, Ecuador
[2] Univ Indoamer, Fac Arquitectura Artes & Diseno, Quito, Ecuador
[3] Univ Indoamer, Mechatron & Interact Syst MIST Res Ctr, Quito, Ecuador
[4] Univ Nacl La Plata, Fac Informat, Buenos Aires, DF, Argentina
[5] Escuela Politec Nacl, Escuela Formac Tecnol, Quito, Ecuador
[6] Univ Politecn Estatal Carchi, Grp Invest GISAT, Tulcan, Ecuador
[7] Univ Palermo, Fac Diseno & Comunicac, Buenos Aires, DF, Argentina
来源
HUMAN SYSTEMS ENGINEERING AND DESIGN II | 2020年 / 1026卷
关键词
Editorial design; Augmented reality; User experience design; Design Thinking;
D O I
10.1007/978-3-030-27928-8_63
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This research deals with editorial design based on user experience design. The traditional editorial design has had to adapt to the new digital media composition, where multimedia audiovisual elements unthinkable a few years ago need to be integrated. The participation of the reader, as an external observer who only receives information through texts and images, now has new scenarios in which he can actively participate and decide what will come to his hands. In this study, a work methodology based on UxD User Experience Design is presented, in which will generate the editorial design of an educational book on environmental issues, which includes augmented reality for children from 6 to 8 years of age. The aim of this study is to know if an editorial product with augmented reality and developed from the user experience design can improve meaningful learning in a playful and active way. For its development, a composition model based on the Fibonacci sequence and the golden ratio will be used. Additionally, its graphic composition will be guided by the Massimo Vignelli canon and will be complemented by the reticular model of Beth Tondreau. The augmented reality markers position will also be based on the composition model previously mentioned, which will allow keeping the attention of the reader in the printed document and in the augmented reality animations. The user experience design will be applied with teachers, parents and students from 4 schools in Quito and Ambato. Once the production is completed, the impact on teaching-learning process will be evaluated with a control and a test group, and the methodology with which they will work in the classroom with the educational material developed will be defined. At the end of the study, copies of the book will be delivered to the participating schools of this research for its implementation.
引用
收藏
页码:411 / 416
页数:6
相关论文
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