Disruptions to shared mental models from poor quality of service in collaborative virtual environments

被引:2
作者
Milef, Nicholas [1 ]
Ryason, Adam [2 ]
Qi, Di [2 ]
Alfred, Samuel O. [2 ]
Jackson, Cullen D. [3 ,4 ]
De, Suvranu [2 ]
机构
[1] Texas A&M Univ, Dept Comp Sci & Engn, College Stn, TX 77843 USA
[2] Rensselaer Polytech Inst, Ctr Modeling Simulat & Imaging Med, Troy, NY 12180 USA
[3] Beth Israel Deaconess Med Ctr, Boston, MA 02215 USA
[4] Harvard Med Sch, Boston, MA 02215 USA
基金
美国国家卫生研究院;
关键词
DISTRIBUTED INTERACTIVE APPLICATIONS; NETWORK LATENCY; CONSISTENCY;
D O I
10.1038/s41598-021-02567-7
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Collaborative virtual environments are being used in various applications ranging from online games to complex team training scenarios. The key to the success of such environments is the ability of the participants to form a shared mental model of the collaborative task being performed. Poor quality of service can deteriorate user performance and quality of experience, leading to a disruption of this mental model. While the effects of quality of service have been analyzed for traditional desktop environments, these effects remain unclear in collaborative virtual environments during user-to-user interactions. Here, we analyze the role of latency and packet bursts, two common problems in collaborative applications, on both simulator perception and actual task performance in a collaborative fire-fighting simulator. This exploratory study indicates that large latencies have a significant (p < 0.05) impact on the quality of experience, but not task performance. In contrast, packet bursts have a much larger impact on both the quality of experience and performance. Additionally, the network role, such as whether a user is a client or server, showed a significant (p < 0.05) impact on task performance in conditions impaired by packet bursts.
引用
收藏
页数:12
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