How Does Presentation Method and Measurement Protocol Affect Distance Estimation in Real and Virtual Environments?

被引:117
作者
Grechkin, Timofey Y. [1 ,2 ]
Nguyen, Tien Dat [1 ,2 ]
Plumert, Jodie M. [1 ,2 ]
Cremer, James F. [1 ,2 ]
Kearney, Joseph K. [1 ,2 ]
机构
[1] Univ Iowa, Dept Comp Sci, Iowa City, IA 52242 USA
[2] Univ Iowa, Dept Psychol, Iowa City, IA 52242 USA
基金
美国国家科学基金会;
关键词
Experimentation; Human Factors; Distance estimation; egocentric depth perception; large-screen immersive displays; perception; head-mounted displays; virtual environments;
D O I
10.1145/1823738.1823744
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We conducted two experiments that compared distance perception in real and virtual environments in six visual presentation methods using either timed imagined walking or direct blindfolded walking, while controlling for several other factors that could potentially impact distance perception. Our presentation conditions included unencumbered real world, real world seen through an HMD, virtual world seen through an HMD, augmented reality seen through an HMD, virtual world seen on multiple, large immersive screens, and photo-based presentation of the real world seen on multiple, large immersive screens. We found that there was a similar degree of underestimation of distance in the HMD and large-screen presentations of virtual environments. We also found that while wearing the HMD can cause some degree of distance underestimation, this effect depends on the measurement protocol used. Finally, we found that photo-based presentation did not help to improve distance perception in a large-screen immersive display system. The discussion focuses on points of similarity and difference with previous work on distance estimation in real and virtual environments.
引用
收藏
页数:18
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