Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content

被引:43
作者
Brunner, Iris [1 ,2 ]
Skouen, Jan Sture [1 ,2 ]
Hofstad, Hakon
Assmuss, Jorg [3 ]
Becker, Frank [4 ,5 ]
Pallesen, Hanne [6 ,7 ]
Thijs, Liselot [8 ]
Verheyden, Geert [9 ]
机构
[1] Univ Bergen, Dept Global Publ Hlth & Primary Care, Kalfarveien 31, N-5018 Bergen, Norway
[2] Haukeland Hosp, Dept Phys Med & Rehabil, Bergen, Norway
[3] Haukeland Hosp, Competence Ctr Clin Res, N-5012 Bergen, Norway
[4] Sunnaas Rehabil Hosp, Res Dept, Oslo, Norway
[5] Univ Oslo, Dept Clin Med, Oslo, Norway
[6] Hammel Neurorehabil Ctr, Voldbyvej 15, DK-8450 Hammel, Denmark
[7] Univ Res Clin, Voldbyvej 15, DK-8450 Hammel, Denmark
[8] Jessa Hosp, Rehabil Campus Sint Ursula, B-3540 Herk De Stad, Belgium
[9] Katholieke Univ Leuven, Dept Rehabil Sci, Postbus 1501, B-3000 Leuven, Belgium
来源
BMC NEUROLOGY | 2016年 / 16卷
关键词
Virtual reality; Stroke; Upper limb; Neurorehabilitation; Motor function; Physical therapy; Occupational therapy; AUGMENTED EXERCISE THERAPY; UPPER EXTREMITY; MOTOR THERAPY; REHABILITATION; PLASTICITY; RECOVERY; SESSIONS; SYSTEM; TIME;
D O I
10.1186/s12883-016-0740-y
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Background: Virtual reality (VR) training is thought to improve upper limb (UL) motor function after stroke when utilizing intensive training with many repetitions. The purpose of this study was to compare intensity and content of a VR training intervention to a conventional task-oriented intervention (CT). Methods: A random sample of 50 video recordings was analyzed of patients with a broad range of UL motor impairments (mean age 61y, 22 women). Patients took part in the VIRTUES trial and were randomized to either VR or CT and stratified according to severity of paresis. A standardized scoring form was used to analyze intensity, i. e. active use of the affected UL expressed in % of total time, total active time and total duration of a training session in minutes, content of training and feedback. Two raters collected data independently. Linear regression models as well as descriptive and graphical methods were used. Results: Patients in the VR group spent significantly more time actively practicing with an activity rate of 77.6 (8.9) % than patients in the CT 67.3 (13.9) %, (p =.003). This difference was attributed to the subgroup of patients with initially severe paresis (n = 22). While in VR severely impaired patients spent 80.7 % (4.4 %) of the session time actively; they reached 60.6 (12.1) % in CT. VR and CT also differed in terms of tasks and feedback provided. Conclusion: Our results indicate that patients with severely impaired UL motor function spent more time actively in VR training, which may influence recovery. The upcoming results of the VIRTUES trial will show whether this is correlated with an increased effect of VR compared to CT.
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页数:7
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