Learning How Objects Function via Co-Analysis of Interactions

被引:26
作者
Hu, Ruizhen [1 ]
van Kaick, Oliver [2 ]
Wu, Bojian [3 ]
Huang, Hui [1 ,3 ]
Shamir, Ariel [4 ]
Zhang, Hao [5 ]
机构
[1] Shenzhen Univ, Coll Comp Sci & Software Engn, Shenzhen, Guangdong, Peoples R China
[2] Carleton Univ, Ottawa, ON K1S 5B6, Canada
[3] SIAT, Shenzhen, Peoples R China
[4] Interdisciplinary Ctr, Herzliyya, Israel
[5] Simon Fraser Univ, Burnaby, BC V5A 1S6, Canada
来源
ACM TRANSACTIONS ON GRAPHICS | 2016年 / 35卷 / 04期
关键词
Shape analysis; co-analysis; functionality analysis; object-to-object interaction; geometric modeling; 3D; RECOGNITION; SCENES;
D O I
10.1145/2897824.2925870
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We introduce a co-analysis method which learns a functionality model for an object category, e.g., strollers or backpacks. Like previous works on functionality, we analyze object-to-object interactions and intra-object properties and relations. Differently from previous works, our model goes beyond providing a functionality oriented descriptor for a single object; it prototypes the functionality of a category of 3D objects by co-analyzing typical interactions involving objects from the category. Furthermore, our co-analysis localizes the studied properties to the specific locations, or surface patches, that support specific functionalities, and then integrates the patch-level properties into a category functionality model. Thus our model focuses on the how, via common interactions, and where, via patch localization, of functionality analysis. Given a collection of 3D objects belonging to the same category, with each object provided within a scene context, our co-analysis yields a set of proto-patches, each of which is a patch prototype supporting a specific type of interaction, e.g., stroller handle held by hand. The learned category functionality model is composed of proto-patches, along with their pairwise relations, which together summarize the functional properties of all the patches that appear in the input object category. With the learned functionality models for various object categories serving as a knowledge base, we are able to form a functional understanding of an individual 3D object, without a scene context. With patch localization in the model, functionality-aware modeling, e.g, functional object enhancement and the creation of functional object hybrids, is made possible.
引用
收藏
页数:13
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