Toward Design Pattern of Digital Game-Based Learning for Thai Language Learning

被引:0
|
作者
Sriharee, Gridaphat [1 ]
机构
[1] King Mongkuts Univ Technol North Bangkok, Fac Sci Appl, Dept Comp & Informat Sci, Bangkok, Thailand
关键词
design pattern; learning game; CTT; design game; task model;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The developing game follows software development principle comprising of requirement gathering, design and analysis, coding and testing, and maintenance. The good game design leads to a quality game. However, there is no best practice of the game design pattern. Deriving the knowledge for the game design pattern may be investigated from some materials used inside and outside the classroom as well as the software games that are available on the shelves. In this paper, the learning categories of the Thai language at primary education level one to six are classified. The learning games are designed by the analysis of the interactivity between users and systems using the Concur Task Trees (CTT) model. The model represents the task model and it is information for deriving the abstract user interface of the learning game. With the task model, the learning objectives and interactivity between the user and the system are realised since the design phase of the game development.
引用
收藏
页码:626 / 633
页数:8
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