Investigating Perception Time in the Far Peripheral Vision for Virtual and Augmented Reality

被引:6
|
作者
Sun, Xuetong [1 ]
Varshney, Amitabh [1 ]
机构
[1] Univ Maryland, College Pk, MD 20742 USA
来源
ACM SYMPOSIUM ON APPLIED PERCEPTION (SAP 2018) | 2018年
关键词
peripheral vision; perception time; virtual and augmented reality; VISUAL-FIELD; STRIATE CORTEX; REPRESENTATION; STIMULATION; CAVE;
D O I
10.1145/3225153.3225160
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Far peripheral vision (beyond 60 degrees eccentricity) is beginning to be supported in the latest virtual and augmented reality (VR and AR) headsets. This benefits the VR and AR experiences by allowing a greater amount of information to be conveyed, reducing visual clutter, and enabling subtle visual attention management. However, the visual properties of the far periphery are different from those of the central vision, because of the physiological differences between the areas on the visual cortex responsible for the respective vision types. In this paper, we investigate the perception time in the far peripheral vision, specifically the time it takes for a user to perceive a pattern at a high eccentricity. We have characterized the perception time in the far peripheral vision by conducting a user study on 40 participants in which the participants distinguish between two types of patterns displayed at several sizes and at various eccentricities in their field of view. Our results show that at higher eccentricities, participants take longer to perceive a pattern. Based on user study data, we are able to characterize the desired scaling of patterns at higher eccentricities, so that they can be perceived within a similar amount of time as in the central vision.
引用
收藏
页数:8
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