Cross-Car, Multiplayer Games for Semi-Autonomous Driving

被引:21
|
作者
Lakier, Matthew [1 ]
Nacke, Lennart E. [2 ]
Igarashi, Takeo [3 ]
Vogel, Daniel [1 ]
机构
[1] Univ Waterloo, Cheriton Sch Comp Sci, Waterloo, ON, Canada
[2] Univ Waterloo, Stratford Sch Interact Design & Business, HCI Games Grp, Waterloo, ON, Canada
[3] Univ Tokyo, Tokyo, Japan
来源
CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY | 2019年
基金
加拿大创新基金会; 加拿大自然科学与工程研究理事会;
关键词
in-car gaming; automotive user interfaces; design space;
D O I
10.1145/3311350.3347166
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We investigate and characterize a design space for in-car games based on a survey of previous work, and identify an opportunity for "cross-car" multiplayer games played among occupants in nearby cars. This is supported by innovations in automotive technology like autonomous driving, full-window heads-up displays, and ad hoc communication between vehicles. In a custom virtual reality driving simulator, we created three games to illustrate design dimensions: Killerball, a competitive free-for-all game; Billiards, a player versus player, massively multiplayer online game with player assists; and Decoration, an idle-style game with multiplayer resource management. A 12-participant evaluation with a semi-structured interview revealed a positive response to input controls and HUDs, and suggests game genres have a similar effect on time for an emergency driving takeover task. We used insights from our process and evaluation to formulate design considerations for future cross-car games.
引用
收藏
页码:467 / 480
页数:14
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