BrainStorm: a psychosocial game suite design for non-invasive cross-generational cognitive capabilities data collection

被引:8
作者
Ahmad, Faizan [1 ,2 ,3 ]
Chen, Yiqiang [1 ]
Hu, Lisha [1 ,2 ]
Wang, Shuangquan [1 ]
Wang, Jindong [1 ,2 ]
Chen, Zhenyu [1 ,2 ]
Jiang, Xinlong [1 ,2 ]
Shen, Jianfei [1 ,2 ]
机构
[1] Chinese Acad Sci, Beijing Key Lab Mobile Comp & Pervas Device, Inst Comp Technol, Beijing, Peoples R China
[2] Univ Chinese Acad Sci, Beijing, Peoples R China
[3] COMSATS Inst Informat Technol, Lahore, Pakistan
基金
对外科技合作项目(国际科技项目); 北京市自然科学基金;
关键词
Inclusive Design; assistive technology; social participation; leisure activity; adaptability; brain games; MINI-MENTAL-STATE; CHILDREN;
D O I
10.1080/0952813X.2017.1354079
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Currently available traditional as well as videogame-based cognitive assessment techniques are inappropriate due to several reasons. This paper presents a novel psychosocial game suite, BrainStorm, for non-invasive cross-generational cognitive capabilities data collection, which additionally provides cross-generational social support. A motivation behind the development of presented game suite is to provide an entertaining and exciting platform for its target users in order to collect gameplay-based cognitive capabilities data in a non-invasive manner. An extensive evaluation of the presented game suite demonstrated high acceptability and attraction for its target users. Besides, the data collection process is successfully reported as transparent and non-invasive.
引用
收藏
页码:1311 / 1323
页数:13
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