On Enhancing Recent Multi-Player Game Playing Strategies using a Spectrum of Adaptive Data Structures

被引:2
作者
Polk, Spencer [1 ]
Oommen, B. John [1 ]
机构
[1] Carleton Univ, Sch Comp Sci, Ottawa, ON K1S 5B6, Canada
来源
2013 CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI) | 2013年
关键词
game playing; multi-player games; best-reply search; adaptive data structures; SEARCH;
D O I
10.1109/TAAI.2013.42
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Multi-Player Game Playing (MPGP) strategies have predominantly been built on the basis of utilizing Two-Player Game Playing (TPGP) strategies that were designed for games such as Chess and Go. However, a few strategies, such as the Best-Reply Search (BRS), that have been specifically tuned for the multi-player setting, have been introduced in the literature. Recently, these strategies have been further optimized by incorporating into them techniques from the field of Adaptive Data Structures (ADS) [1]. In this paper, we extend this area of research by demonstrating the efficacy of a broader spectrum of techniques from the field of ADS. The results presented in [1] have been enhanced in two directions, namely by considering a set of list-based ADSs capable of "ranking" the relative strengths of the perspective player's opponents, and by also considering the ply-depth to which the ADSs can be invoked. The results that we present conclusively prove that the incorporation of ADSs positively enhances the BRS, that the semantics of the ADS scheme used question can influence its performance, and that the advantage gleaned remains at deeper search depths.
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页码:164 / 169
页数:6
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