共 13 条
[2]
Investigating Motivation in Gamification Results from an Experimental Pilot Study
[J].
GAMES AND LEARNING ALLIANCE, GALA 2017,
2017, 10653
:95-104
[4]
Prosodiya - A Mobile Game for German Dyslexic Children
[J].
GAMES AND LEARNING ALLIANCE, GALA 2017,
2017, 10653
:73-82
[5]
Jonsson A, 2005, AMBIO, V34, P495, DOI 10.1639/0044-7447(2005)034[0495:PPIWRM]2.0.CO
[6]
2
[7]
Kapp K.M., 2013, GAMIFICATION LEARNIN
[8]
Photon Storm Ltd, 2019, PHAS
[9]
Serious Games Opportunities for the Primary Education Curriculum in Quebec
[J].
GAMES AND LEARNING ALLIANCE, GALA 2014,
2015, 9221
:121-131
[10]
Wallner G, 2018, P 13 INT C FDN DIG G