Movement-Based Game Guidelines

被引:98
作者
Mueller, Florian 'Floyd' [1 ]
Isbister, Katherine [2 ]
机构
[1] RMIT Univ, Exert Games Lab, Melbourne, Vic, Australia
[2] NYU, Brooklyn, NY 11201 USA
来源
32ND ANNUAL ACM CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2014) | 2014年
基金
澳大利亚研究理事会;
关键词
Movement-based games; whole-body interaction; play; digital games; exertion; BODY-MOVEMENT; DESIGN;
D O I
10.1145/2556288.2557163
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive guidance on how to design these games. We present a set of guidelines for movement-based game design that has emerged from our research-based game development practice. These guidelines have been examined and refined by 14 movement-based game design experts with experience in the academic, independent and commercial game development domains. We contextualize the guidelines using current findings about movement-based game and interaction design, taken from both published research papers and game design venues. Our primary contribution is a body of generative inteunediate-level knowledge in the design research tradition that is readily accessible and actionable for the design of future movement-based games.
引用
收藏
页码:2191 / 2200
页数:10
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