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Effects of a situated 3D computational problem-solving and programming game-based learning model on students' learning perception and cognitive loads
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2017 6TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI),
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Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners
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2020 IEEE 20TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2020),
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Lernzeitnutzung im Planspielunterricht. Eine Analyse des Einflusses kognitiver Fähigkeiten, Zielorientierungen und Charakteristika von Lernpartnern anhand von Videodaten.Time on task during game-based learning. The effects of cognitive skills, goal orientations and the characteristics of learning partners – an analysis based on video data
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Zeitschrift für Erziehungswissenschaft,
2017, 20 (4)
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