Multi-player virtual ping-pong game

被引:8
作者
Kim, Young-Bum [1 ]
Han, Seung-Hoon [1 ]
Kim, Sun-Jeong [1 ]
Kim, Eun-Ju [1 ]
Song, Chang-Geun [1 ]
机构
[1] Hallym Univ, Div Informat Engn & Technol, Chunchon 200702, Gangwondo, South Korea
来源
17TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE, ICAT 2007, PROCEEDINGS | 2007年
关键词
D O I
10.1109/ICAT.2007.34
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
In this paper we show how a motion capture system and feedback mechanism can be integrated into a virtual ping-pong game to create a multi-player platform. To trace the motion of each player optical markers are attached to different places on each player's paddle. For tactile feedback, we designed a controller for a DC (Direct Current) motor which is also attached to the paddle. This controller communicates with the game server through wireless Bluetooth technology. When the game server detects a collision between the paddle and hall, the controller receives the message from the game server and then triggers one of the respective paddle's DC motors to vibrate depending on the position of the impact on the paddle. During an exhibition many people positively responded to the game.
引用
收藏
页码:269 / 273
页数:5
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