The talk will summarize the Systems Model of Creativity, which views innovation or creativity as not primarily an individual trait or process, but as a confluence of processes taking place in three related sub-systems: the Domain, or the knowledge base in which the innovation/creativity takes place; the Field, or persons who act as gatekeepers to the Domain; and the Person, who introduces a change to the Domain that is accepted by the Field. Characteristics of these elements of the system are discussed, and some applications of the Model mentioned.