Drawn into Science Through Authentic Virtual Practice

被引:5
作者
Kolodner, Janet L. [1 ]
Said, Tamer [2 ]
Wright, Kenneth [3 ]
Pallant, Amy [1 ]
机构
[1] Concord Consortium, Concord, MA 01742 USA
[2] Harvard Univ, Cambridge, MA 02138 USA
[3] Medford Publ Sch, Medford, MA USA
来源
PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2017) | 2017年
基金
美国国家科学基金会;
关键词
virtual worlds; science education; games for learning; motivation; engagement; learning; development; interest; SELF-DETERMINATION THEORY; GAMES;
D O I
10.1145/3078072.3079751
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Under what conditions do students engaged with a virtual world come away with enhanced appreciation for science, wonderment about the world, and nascent understanding of science practice? Other researchers have shown that virtual worlds and games can foster such development and highlight design characteristics that elicit engagement, motivation, and learning. Our study examines what contributes to the changed interests and dispositions of learners as they engage with such worlds. Such understanding, analyzed over a diverse array of students learning in a variety of virtual worlds, is a prerequisite for developing design guidelines for drawing in students no matter the resources, interests, and attitudes they bring and help them learn and develop.
引用
收藏
页码:385 / 391
页数:7
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