Analysis of Player Behavior and EEG Readings in a Cybersecurity Game

被引:3
作者
Thornton, David [1 ]
Turley, Falynn [2 ]
机构
[1] Jacksonville State Univ, MCIS Dept, Jacksonville, AL 36265 USA
[2] Jacksonville State Univ, Finance Econ & Accounting, Jacksonville, AL 36265 USA
来源
ACMSE 2020: PROCEEDINGS OF THE 2020 ACM SOUTHEAST CONFERENCE | 2020年
基金
美国国家科学基金会;
关键词
Serious games; Electroencephalography; Cybersecurity; Dynamic difficulty adjustment; Personalized learning;
D O I
10.1145/3374135.3385276
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper describes a study of player behavior and electroencephalography (EEG) headset readings while playing a cybersecurity educational video game. While difficulty was progressively increased, player actions and EEG readings were recorded, along with a pre- and post-test of student knowledge and opinions regarding information security awareness and perceived immersion. This study employed Brute Force, a tower defense game that teaches players to choose strong, unique, and memorable passwords. Participants reported significantly more responsible attitudes regarding the importance of strong, unique passwords. More successful players who played the full fifteen minutes tended to improve at identifying strong passwords from a list. After playing the game, participants were most likely to add password length and uniqueness as important password strategies.
引用
收藏
页码:149 / 153
页数:5
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