Does Movie or Video Game Violence Predict Societal Violence? It Depends on What You Look at and When

被引:21
作者
Ferguson, Christopher J. [1 ]
机构
[1] Stetson Univ, Dept Psychol, Deland, FL 32729 USA
关键词
Violence; Media Violence; Movies; Homicide; Mass Media; MEDIA VIOLENCE; AGGRESSION RESEARCH; SUPREME-COURT; EXPOSURE; CRIME; TIME; TELEVISION; COMPUTER; FEELINGS; PARADIGM;
D O I
10.1111/jcom.12142
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article presents 2 studies of the association of media violence rates with societal violence rates. In the first study, movie violence and homicide rates are examined across the 20th century and into the 21st (1920-2005). Throughout the mid-20th century small-to-moderate correlational relationships can be observed between movie violence and homicide rates in the United States. This trend reversed in the early and latter 20th century, with movie violence rates inversely related to homicide rates. In the second study, videogame violence consumption is examined against youth violence rates in the previous 2 decades. Videogame consumption is associated with a decline in youth violence rates. Results suggest that societal consumption of media violence is not predictive of increased societal violence rates.
引用
收藏
页码:193 / 212
页数:20
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