A comparative evaluation of direct hand and wand interactions on consumer devices

被引:27
作者
Figueiredo, Lucas [1 ]
Rodrigues, Eduardo [1 ]
Teixeira, Joao [2 ]
Teichrieb, Veronica [1 ]
机构
[1] Univ Fed Pernambuco, Voxar Labs, CIn, Ave Jornalista Anibal Fernandes S-N,Cidade Univ, BR-50740560 Recife, PE, Brazil
[2] Univ Fed Pernambuco, Dept Eletron & Sistemas, Ave Arquiterura S-N,Bloco A,4 Andar,Cidade Univ, BR-50740550 Recife, PE, Brazil
来源
COMPUTERS & GRAPHICS-UK | 2018年 / 77卷
关键词
Hand and wand interaction; Ray casting; Input devices evaluation; USABILITY;
D O I
10.1016/j.cag.2018.10.006
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Along with the popularization of VR Head Mounted Displays, there is an increasing demand for understanding how to use these devices within VR applications. This work evaluates the use of two input techniques for VR applications: wands and hands. We perform experiments using consumer devices (Leap Motion Controller and HTC Vive), aiming at understanding how popular hardware respond to users' needs. Five distinct scenarios were tested, exploring both near and far object interaction. The evaluation happens in three steps: user profile evaluation, system performance evaluation, and the System Usability Scale questionnaire. The results showed that even with a lower task accuracy, natural interaction provided by using a hand representation in the virtual world gained user's preference when interacting with virtual elements that were close to the user. For distant object interaction, it still needs some improvement. (C) 2018 Elsevier Ltd. All rights reserved.
引用
收藏
页码:108 / 121
页数:14
相关论文
共 36 条
[1]  
Banerjee Amartya, 2011, Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces-ITS'11, page, P11
[2]   An empirical evaluation of the System Usability Scale [J].
Bangor, Aaron ;
Kortum, Philip T. ;
Miller, James T. .
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2008, 24 (06) :574-594
[3]   Formalizing the design, evaluation, and application of interaction techniques for immersive virtual environments [J].
Bowman, DA ;
Hodges, LF .
JOURNAL OF VISUAL LANGUAGES AND COMPUTING, 1999, 10 (01) :37-53
[4]  
Brooke J., 1996, USABILITY EVALUATION, P189
[5]  
Bukh P. N. D., 1992, The art of computer systems performance analysis, techniques for experimental design, measurement, simulation and modeling
[6]   PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry [J].
Carter, Marcus ;
Velloso, Eduardo ;
Downs, John ;
Sellen, Abigail ;
O'Hara, Kenton ;
Vetere, Frank .
34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, :3415-3427
[7]   Virtual Reality-based pilot training for underground coal miners [J].
Grabowski, Andrzej ;
Jankowski, Jaroslaw .
SAFETY SCIENCE, 2015, 72 :310-314
[8]   Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors [J].
Haque, Faizan ;
Nancel, Mathieu ;
Vogel, Daniel .
CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, :3653-3656
[9]  
Henschke M, 2013, LECT NOTES COMPUT SC, V8119, P512
[10]  
Hinckley K, 2012, INPUT TECHNOLOGIES T, P151