Affordable Personalized, Immersive VR Motor Rehabilitation System with Full Body Tracking

被引:1
作者
Adolf, Jindrich [1 ]
Dolezal, Jaromir [1 ]
Lhotska, Lenka [1 ,2 ]
机构
[1] Czech Tech Univ, Czech Inst Informat Robot & Cybernet, Prague, Czech Republic
[2] Czech Tech Univ, Fac Biomed Engn, Prague, Czech Republic
来源
PHEALTH 2019 | 2019年 / 261卷
关键词
Virtual Reality; motor rehabilitation; full body tracking; immersive; HTC Vive; VIRTUAL-REALITY;
D O I
10.3233/978-1-61499-975-1-75
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
During the last decade, we have experienced fast development of virtual reality technology combined with various sensors and applications in different fields. The devices and applications are more easily accessible for the broader public. In this article, we describe a feasibility study of an affordable personalized, immersive VR motor rehabilitation system with full body tracking. While virtual reality rehabilitation is a relatively new field, several applications were already proven more effective than traditional rehabilitation programs. The applied methods utilize VR headset HTC Vive and HTC trackers together witch inverse kinematics algorithms to provide full body tracking. For that, we provide a framework for individual body calibration. The main result of the study is a developed virtual environment with guided rehabilitation scenarios based on personalized body calibration. We have proven that this approach can be used in personalized rehabilitation programs.
引用
收藏
页码:75 / 81
页数:7
相关论文
共 14 条
[1]  
Anderson Fraser, 2013, P 26 ANN ACM S US IN
[2]  
[Anonymous], 1993, P 20 ANN C COMP GRAP
[3]   Influence of virtual reality soccer game on walking performance in robotic assisted gait training for children [J].
Bruetsch, Karin ;
Schuler, Tabea ;
Koenig, Alexander ;
Zimmerli, Lukas ;
Merillat , Susan ;
Luenenburger, Lars ;
Riener, Robert ;
Jaencke, Lutz ;
Meyer-Heim, Andreas .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2010, 7
[4]   A Virtual Reality Dance Training System Using Motion Capture Technology [J].
Chan, Jacky C. P. ;
Leung, Howard ;
Tang, Jeff K. T. ;
Komura, Taku .
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2011, 4 (02) :187-195
[5]   Virtual reality for rehabilitation in Parkinson's disease [J].
Dockx, Kim ;
Bekkers, Esther M. J. ;
Van den Bergh, Veerle ;
Ginis, Pieter ;
Rochester, Lynn ;
Hausdorff, Jeffrey M. ;
Mirelman, Anat ;
Nieuwboer, Alice .
COCHRANE DATABASE OF SYSTEMATIC REVIEWS, 2016, (12)
[6]  
Fisher S.S., 1988, Proceedings of the Human Factors Society, 32nd annual meeting, P91
[7]   A meta-analysis and systematic literature review of virtual reality rehabilitation programs [J].
Howard, Matt C. .
COMPUTERS IN HUMAN BEHAVIOR, 2017, 70 :317-327
[8]   The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research [J].
Niehorster, Diederick C. ;
Li, Li ;
Lappe, Markus .
I-PERCEPTION, 2017, 8 (03) :1-23
[9]  
Pournajaf S, 2017, GAIT POSTURE, V57, P17, DOI 10.1016/j.gaitpost.2017.07.070
[10]  
Schonauer C., 2011, P 2 AUGM HUM INT C A