Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games

被引:18
作者
Chen, Yen-Ting [1 ]
Hou, Chun-Ju [1 ]
Derek, Natan [1 ]
Huang, Shuo-Bin [1 ]
Huang, Min-Wei [2 ,3 ]
Wang, You-Yu [4 ]
机构
[1] Southern Taiwan Univ Sci & Technol, Dept Elect Engn, Tainan 701, Taiwan
[2] Chiayi Bran Taichung Vet Gen Hosp, Dept Psychiat, Chiayi 600, Taiwan
[3] MOST Biomed Res Ctr NCKU, Tainan 701, Taiwan
[4] Natl Chung Cheng Univ, Dept Social Welf, Chiayi 620, Taiwan
来源
APPLIED SCIENCES-BASEL | 2021年 / 11卷 / 02期
关键词
reaction time; accuracy rate; serious game; PC-based game; MCI; dementia; elderly healthcare; cognitive function;
D O I
10.3390/app11020628
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
The main purpose of this research is to evaluate the differences in the reaction time and accuracy rate of three categories of subjects using our serious games. Thirty-seven subjects were divided into three groups: normal (n(1) = 16), MCI (Mild Cognitive Impairment) (n(2) = 10), and dementia-moderate-to-severe (n(3) = 11) groups based on the MMSE (Mini Mental State Examination). Two serious games were designed: (1) whack-a-mole and (2) hit-the-ball. Two dependent variables, reaction time and accuracy rate, were statistically analyzed to compare elders' performances in the games among the three groups for three levels of speed: slow, medium, and fast. There were significance differences between the normal group, the MCI group, and the moderate-to-severe dementia group in both the reaction-time and accuracy-rate analyses. We determined that the reaction times of the MCI and dementia groups were shorter compared to those of the normal group, with poorer results also observed in accuracy rate. Therefore, we conclude that our serious games have the feasibility to evaluate reaction performance and could be used in the daily lives of elders followed by clinical treatment in the future.
引用
收藏
页码:1 / 14
页数:14
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