Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness

被引:9
|
作者
Rubegni, Elisa [1 ]
Landoni, Monica [2 ]
Jaccheri, Letizia [3 ]
机构
[1] Univ Lancaster, Lancaster, England
[2] Univ Svizzera Italiana, Lugano, Switzerland
[3] Norwegian Univ Sci & Technol NTNU, Trondheim, Norway
关键词
Children-Computer Interaction; Gender identity; Digital technology and Gender; Technology in Education; digital storytelling; GENDER; REPRESENTATION;
D O I
10.1145/3357236.3395470
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Gender stereotyping in child development and education is a known issue but as yet little attention has been given to the design for change, or at least attenuate, stereotypical thinking. In our research we explored how Digital StoryTelling (DST) could support children in their awareness of negative gender stereotypes. Following a participatory design-inspired approach we involved 43 participants; children and adults (teachers and experts in the domain), in three workshops with the purpose of exploring this design space. Here, we describe this full process and its outcomes: nine concepts to guide the design of a DST tool. The workflow and toolbox used during the process are instances of an approach that could be replicated in other contexts and/or to challenge other types of stereotypes. The main contribution of our research is towards the design for change with and for children. We hope that our work will inspire members of our community to address these issues.
引用
收藏
页码:505 / 518
页数:14
相关论文
共 50 条
  • [41] Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness
    Windl, Maximiliane
    Henze, Niels
    Schmidt, Albrecht
    Feger, Sebastian S.
    PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22), 2022,
  • [42] A Simulation Tool for Digital Autofocus Design
    Tsai, Dong-Chen
    Tsai, Zuo-Min
    Chen, Homer H.
    2013 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2013, : 224 - +
  • [43] Tool tackles digital filter design
    Conrad, A
    MICROWAVES & RF, 1999, 38 (13) : 206 - 206
  • [44] Design and Use of a Mobile Game Developed to Raise Environmental Awareness in Secondary Schools
    Alp, Gamze
    Bulunuz, Nermin
    Baltaci, Sehnaz
    JOURNAL OF QUALITATIVE RESEARCH IN EDUCATION-EGITIMDE NITEL ARASTIRMALAR DERGISI, 2024, (39): : 120 - 140
  • [45] Persuasive System Design for Climate Change Awareness
    Adib, Ashfaq
    Orji, Rita
    ENTERTAINMENT COMPUTING, ICEC 2023, 2023, 14455 : 115 - 129
  • [46] Digital Design With Children in Mind
    Chelvachandran, Nishan
    Michael, Katina
    IEEE TECHNOLOGY AND SOCIETY MAGAZINE, 2022, 41 (03) : 91 - 95
  • [47] Dialectics of design: how ideas of 'good design' change
    Tomesa, Anne
    Armstrongb, Peter
    PROMETHEUS, 2010, 28 (01) : 29 - 39
  • [48] Narrative and the space of digital architecture: implementing interdisciplinary storytelling in the design of interactive digital space
    Maze, J.
    Digital Architecture and Construction, 2006, 90 : 167 - 176
  • [49] CREAPP K6-12: Tool to evaluate the creative potential of app oriented to the design of personal digital storytelling
    del Moral Perez, M. Esther
    Bellver Moreno, M. Carmen
    Guzman Duque, Alba Patricia
    DIGITAL EDUCATION REVIEW, 2018, (33): : 284 - 305
  • [50] Design by Hand in a Digital Environment. Drawing Storytelling and ICT Development
    Saumell, Juan
    Fatta, Francesca
    Docci, Mario
    ARCHITECTURAL GRAPHICS: GRAPHICS FOR EDUCATION AND THOUGHT, VOL 3, 2022, 23 : 243 - 252