Where's My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs

被引:3
作者
Consalvo, Mia [1 ]
Alley, Timothy Dodd
Dutton, Nathan [2 ]
Falk, Matthew [3 ]
Fisher, Howard [2 ]
Harper, Todd [2 ]
Yulish, Adam [2 ]
机构
[1] Ohio Univ, Sch Media Arts & Studies, Athens, OH 45701 USA
[2] Univ Scranton, Dept Commun, Scranton, PA 18510 USA
[3] Indiana Univ, Dept Telecommun, Bloomington, IN USA
关键词
MMOG; hard work; montage; unit; grind; videogame; myth; American dream; cheating; AMERICAN-DREAM;
D O I
10.1177/1555412009360413
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Every massively multiplayer online game (MMOG) begins new players at Level 1. The player must grind his or her way through many early levels to reach any kind of decent reward for the hours invested. Compared to films going back to Rocky and television shows such as Crime Scene Investigation (CSI), there is no montage to fast-forward through the work involved in reaching the game's reward. What is it about online games or the player that makes such work so compelling? Why would hard work, something that is often avoided in the daily grind of an 8-5 job, be forced upon the videogame player-often to his or her delight? To address these questions, we use Ian Bogost's concept of unit operations to evaluate the concept that "hard work is rewarded" as it relates to various media, including films and videogames, and to analyze the historical and theoretical implications of the concept.
引用
收藏
页码:381 / 402
页数:22
相关论文
共 30 条
[1]  
Aarseth E., 1997, Cybertext: Perspectives on Ergodic Literature
[2]  
Aarseth E, 2003, DIGITAL MEDIA REVISITED: THEORETICAL AND CONCEPTUAL INNOVATIONS IN DIGITAL DOMAINS, P415
[3]  
[Anonymous], 2006, UNIT OPERATIONS APPR
[4]  
Atkins B., 2003, MORE GAME COMPUTER G
[5]  
Bogost I., 2007, PERSUASIVE GAMES
[6]   Videogames and Ideological Frames [J].
Bogost, Ian .
POPULAR COMMUNICATION, 2006, 4 (03) :165-183
[7]   Intensified continuity: Visual style in contemporary American film [J].
Bordwell, D .
FILM QUARTERLY, 2002, 55 (03) :16-28
[8]  
Consalvo M., 2007, Cheating: Gaining advantage in videogames
[9]  
DeSantis AD, 1998, WESTERN J COMM, V62, P474
[10]  
DUTTON N, 2007, THESIS OHIO U ATHENS