Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial

被引:42
作者
Campo-Prieto, Pablo [1 ,2 ]
Cancela-Carral, Jose Ma [2 ,3 ]
Rodriguez-Fuentes, Gustavo [1 ,2 ]
机构
[1] Univ Vigo, Fac Physiotherapy, Dept Funct Biol & Hlth Sci, Pontevedra 36005, Spain
[2] Galicia Sur Hlth Res Inst IIS Galicia Sur, HealthyFit Res Grp, Sergas UVIGO, Vigo 36213, Spain
[3] Univ Vigo, Fac Educ & Sports Sci, Dept Special Didact, Pontevedra 36005, Spain
关键词
virtual reality exposure therapy; digital health; older adults; personalized medicine; videogames; exercise; physical functions; rehabilitation; games for health; aged 80 and over; PARKINSONS-DISEASE; REHABILITATION; BALANCE; EXERCISE;
D O I
10.3390/s22186742
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
One of the pillars which underpins active aging is found in the performance of physical activity. While adherence to physical activity programs has traditionally been low in older people, immersive virtual reality (IVR) could provide an alternative and complementary training mode. A randomized clinical trial was conducted to explore the feasibility and effects of a 10-week IVR exergame program on physical functions of 24 institutionalized older adults who were allocated to an experimental group (EG n = 13; 85.08 +/- 8.48 years) and control group (CG n = 11; 84.82 +/- 8.10 years). The IVR intervention was feasible, with no adverse effects being reported (no Simulator Sickness Questionnaire symptoms; low negative experience scores on the Game Experience Questionnaire < 0.34/4), no dropouts, high adherence, and good post-gaming usability (System Usability Scale > 73.96%). The EG showed significant improvements: Tinetti scores for balance (1.84 +/- 1.06; p < 0.001), gait (1.00 +/- 1.08; p < 0.001), total score (2.84 +/- 1.67; p < 0.001), and handgrip (4.96 +/- 4.22; p < 0.001) (pre-post assessment). The CG showed significantly worsened compared to the EG: Five times sit-to-stand test, Tinetti scores for balance, gait, and total score, and the Timed Up and Go test total score (post-assessment). The findings show that the IVR intervention is a feasible method to approach a personalized exercise program and an effective way by which to improve physical function in the target population.
引用
收藏
页数:15
相关论文
共 52 条
[1]   Components determining the slowness of information processing in parkinson's disease [J].
Arroyo, Aida ;
Perianez, Jose A. ;
Rios-Lago, Marcos ;
Lubrini, Genny ;
Andreo, Jorge ;
Benito-Leon, Julian ;
Louis, Elan D. ;
Romero, Juan Pablo .
BRAIN AND BEHAVIOR, 2021, 11 (03)
[2]   Computerized Simple Reaction Time and Balance in Nondemented Parkinson's Patients [J].
Arroyo-Ferrer, Aida ;
Andreo, Jorge ;
Perianez, Jose A. ;
Rios-Lago, Marcos ;
Lubrini, Genny ;
Herreros-Rodriguez, Jaime ;
Garcia-Caldentey, Juan ;
Romero, Juan Pablo .
NEURODEGENERATIVE DISEASES, 2021, :193-199
[3]   Validation of Cognitive Rehabilitation as a Balance Rehabilitation Strategy in Patients with Parkinson's Disease: Study Protocol for a Randomized Controlled Trial [J].
Arroyo-Ferrer, Aida ;
Jose Sanchez-Cuesta, Francisco ;
Gonzalez-Zamorano, Yeray ;
Dolores del Castillo, Maria ;
Sastre-Barrios, Carolina ;
Rios-Lago, Marcos ;
Pablo Romero, Juan .
MEDICINA-LITHUANIA, 2021, 57 (04)
[4]   Effects of Virtual Reality Sessions on the Quality of Life, Happiness, and Functional Fitness among the Older People: A Randomized Controlled Trial from Taiwan [J].
Barsasella, Diana ;
Liu, Megan F. ;
Malwade, Shwetambara ;
Galvin, Cooper J. ;
Dhar, Eshita ;
Chang, Chia-Chi ;
Li, Yu-Chuan Jack ;
Syed-Abdul, Shabbir .
COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, 2021, 200
[5]   Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults [J].
Benham, Sara ;
Kang, Minhee ;
Grampurohit, Namrata .
OTJR-OCCUPATION PARTICIPATION AND HEALTH, 2019, 39 (02) :90-96
[6]   Virtual reality to augment robot-assisted gait training in non-ambulatory patients with a subacute stroke: a pilot randomized controlled trial [J].
Bergmann, Jeannine ;
Krewer, Carmen ;
Bauer, Petra ;
Koenig, Alexander ;
Riener, Robert ;
Mueller, Friedemann .
EUROPEAN JOURNAL OF PHYSICAL AND REHABILITATION MEDICINE, 2018, 54 (03) :397-407
[7]  
Bherer Louis, 2013, J Aging Res, V2013, P197326, DOI [10.1155/2013/657508, 10.1155/2013/197326]
[8]   Virtual reality in neuroscience research and therapy [J].
Bohil, Corey J. ;
Alicea, Bradly ;
Biocca, Frank A. .
NATURE REVIEWS NEUROSCIENCE, 2011, 12 (12) :752-762
[9]   PSYCHOPHYSICAL BASES OF PERCEIVED EXERTION [J].
BORG, GAV .
MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 1982, 14 (05) :377-381
[10]   Exergames for health and fitness: the roles of GPS and geosocial apps [J].
Boulos, Maged N. Kamel ;
Yang, Stephen P. .
INTERNATIONAL JOURNAL OF HEALTH GEOGRAPHICS, 2013, 12