The Development of Story and Learning Driven by Assessment in Information Literacy Educational Game Wisdom Town

被引:4
作者
Wu, Jianhua [1 ]
Li, Xue [1 ]
He, Xiuling [2 ]
机构
[1] Cent China Normal Univ, Sch Informat Management, Wuhan 430079, Hubei, Peoples R China
[2] Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan 430079, Hubei, Peoples R China
来源
2015 INTERNATIONAL CONFERENCE OF EDUCATIONAL INNOVATION THROUGH TECHNOLOGY - EITT 2015 | 2015年
关键词
information literacy educational game; formative assessment; immediate feedback; assessment-driven learning; gamebased learning; computer games; educational games; FORMATIVE ASSESSMENT; FEEDBACK; DESIGN; WELL; FUN;
D O I
10.1109/EITT.2015.21
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Formative assessment is able to promote learning and this could be fully used in educational game to produce better game-based learning. However what kind of feedback is effective in an information literacy educational game, and how formative assessments should be carried out, these problems need specific study. In the information literacy educational game Wisdom Town, a series of formative assessment are arranged to inspect game-based learning effects, at the same time, to drive the development of story and learning. It turns out that immediate feedback in this game is very helpful for students to learn knowledge about full-text journal databases. It is confirmed that formative assessment is able to promote learning in information literacy educational game, and multiple immediate feedback provides students opportunities to understand and apply knowledge.
引用
收藏
页码:68 / 71
页数:4
相关论文
共 18 条
[1]   Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion [J].
Adams, Deanne M. ;
Clark, Douglas B. .
COMPUTERS & EDUCATION, 2014, 73 :149-159
[2]   Effects of different evaluative feedback on students' self-efficacy in learning [J].
Chan, Joanne C. Y. ;
Lam, Shui-fong .
INSTRUCTIONAL SCIENCE, 2010, 38 (01) :37-58
[3]   Formative Assessment: Assessment Is for Self-regulated Learning [J].
Clark, Ian .
EDUCATIONAL PSYCHOLOGY REVIEW, 2012, 24 (02) :205-249
[4]   Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness [J].
Erhel, S. ;
Jamet, E. .
COMPUTERS & EDUCATION, 2013, 67 :156-167
[5]   Motivating student learning using a formative assessment journey [J].
Evans, Darrell J. R. ;
Zeun, Paul ;
Stanier, Robert A. .
JOURNAL OF ANATOMY, 2014, 224 (03) :296-303
[6]   Young students using iPads: App design and content influences on their learning pathways [J].
Falloon, Garry .
COMPUTERS & EDUCATION, 2013, 68 :505-521
[7]   Designing Assessments and Assessing Designs in Virtual Educational Environments [J].
Hickey, Daniel T. ;
Ingram-Goble, Adam A. ;
Jameson, Ellen M. .
JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2009, 18 (02) :187-208
[8]  
Hogan T.P., 2007, Educational assessment: A practical introduction
[9]   Formative assessment can be fun as well as educational [J].
Hudson, J. N. ;
Bristow, D. R. .
ADVANCES IN PHYSIOLOGY EDUCATION, 2006, 30 (01) :33-37
[10]   Assessment Methodology for Computer-Based Instructional Simulations [J].
Koenig, Alan ;
Iseli, Markus ;
Wainess, Richard ;
Lee, John J. .
MILITARY MEDICINE, 2013, 178 (10) :47-54