Simulation-based education involving online and on-campus models in different European universities

被引:49
作者
Campos, Neila [1 ]
Nogal, Maria [2 ]
Caliz, Cristina [3 ]
Juan, Angel A. [1 ]
机构
[1] Univ Oberta Catalunya, Barcelona, Spain
[2] Delft Univ Technol, Delft, Netherlands
[3] Euncet Business Sch, Terrassa, Spain
关键词
Simulation-based education; Higher education; E-learning; Engineering education; SERIOUS GAMES; EMPIRICAL-EVIDENCE; COMPUTER GAMES; OPTIMIZATION; METAANALYSIS; OUTCOMES; TOOLS;
D O I
10.1186/s41239-020-0181-y
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Simulation-based education (SE) refers to the use of simulation software, tools, and serious games to enrich the teaching and learning processes. Advances in both computer hardware and software allow for employing innovative methodologies that make use of SE tools to enhance the learning experience. Moreover, thanks to the globalisation of e-learning practices, these educational experiences can be made available to students from different geographical regions and universities, which promotes the development of international and inter-university cooperation in education. This paper provides a review of recent works in the SE subject, with a focus on the areas of engineering, science, and management. It also discusses some experiences in SE involving different European universities and learning models. Finally, it also points out open challenges as well as noticeable trends.
引用
收藏
页数:15
相关论文
共 85 条
[1]   The concept of flow in collaborative game-based learning [J].
Admiraal, Wilfried ;
Huizenga, Jantina ;
Akkerman, Sanne ;
ten Dam, Geert .
COMPUTERS IN HUMAN BEHAVIOR, 2011, 27 (03) :1185-1194
[2]  
Alnoukari Mouhib, 2013, Commun. ACS, V6, P1
[3]   Performer, consumer or expert? A critical review of building performance simulation training paradigms for building design decision-making [J].
Alsaadani, Sara ;
De Souza, Clarice Bleil .
JOURNAL OF BUILDING PERFORMANCE SIMULATION, 2019, 12 (03) :289-307
[4]   A comparison of two methods of using a serious game for teaching marine ecology in a university setting [J].
Ameerbakhsh, Omair ;
Maharaj, Savi ;
Hussain, Amir ;
McAdam, Bruce .
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2019, 127 :181-189
[5]  
[Anonymous], 1997, FLOW PSYCHOL DISCOVE
[6]   Enhancing students' employability through business simulation [J].
Avramenko, Alex .
EDUCATION AND TRAINING, 2012, 54 (05) :355-367
[7]  
Bach M.P., 2017, Proceedings of the International Conference: Theory and Applications in the Knowledge Economy, P432
[8]  
Balci O, 2013, WINT SIMUL C PROC, P3568, DOI 10.1109/WSC.2013.6721718
[9]  
Becker T, 2019, ROUTL CONTEMP RUSS E, P11
[10]   Assessment in and of Serious Games: An Overview [J].
Bellotti, Francesco ;
Kapralos, Bill ;
Lee, Kiju ;
Moreno-Ger, Pablo ;
Berta, Riccardo .
ADVANCES IN HUMAN-COMPUTER INTERACTION, 2013, 2013