Computerized tabletop games as a form of a video game training for old-old

被引:9
作者
Cujzek, Marina [1 ]
Vranic, Andrea [1 ]
机构
[1] Univ Zagreb, Dept Psychol, Zagreb, Croatia
关键词
Video game training; older adults; cognitively stimulating activity; executive functions; reasoning ability; VISUOSPATIAL WORKING-MEMORY; BRAIN PLASTICITY; ADULTS; EXERCISE; ATTENTION; BENEFITS; PERFORMANCE; EFFICACY; ANXIETY; IMPACT;
D O I
10.1080/13825585.2016.1246649
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
This research aimed at investigating the utility of a computerized version of a cognitively stimulating activity as a video game intervention for elderly. The study focused on the effect of a 6-week extensive practice intervention on aspects of cognitive functioning (vigilance, working memory (WM), inhibition, reasoning) of old-old participants (N=29), randomly assigned to trained or active control group. The difference between groups was in the content of the extended video game practice - cognitively complex card game for trained and computerized version of a simple dice-game of chance for control participants. A pretest, posttest and a 4-month follow-up measurement was conducted. Results revealed improvements in both groups, except for improved reasoning found only in trained participants. These results suggest that: (1) improvements are dependent on the complexity of the program, (2) cognitively stimulating activity are a valid training procedure for old-old, (3) novelty of computer use is an important factor in determining training efficacy.
引用
收藏
页码:631 / 648
页数:18
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