Effects of Virtual Arm Representations on Interaction in Virtual Environments

被引:23
作者
Tanh Quang Tran [1 ]
Shin, HyunJu [2 ]
Stuerzlinger, Wolfgang [3 ]
Han, JungHyun [1 ]
机构
[1] Korea Univ, Seoul, South Korea
[2] Samsung Elect, Suwon, South Korea
[3] Simon Fraser Univ, Burnaby, BC, Canada
来源
VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY | 2017年
基金
新加坡国家研究基金会;
关键词
3D Interaction; Virtual Reality; Virtual Arm; Selection Performance; Natural Hand Interaction;
D O I
10.1145/3139131.3139149
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Many techniques for visualization and interaction that potentially increase user performance have been studied in the growing field of virtual reality. However, the effects of virtual-arm representations on users' performance and perception in selection tasks have not been studied before. This paper presents the results of a user study of three different representations of the virtual arm: "hand only," "hand+forearm," and "whole arm" which includes the upper arm. In addition to the representations' effects on performance and perception in selection tasks, we investigate how the users' performance changes depending on whether collisions with objects are allowed or not. The relationship between the virtual-arm representations and the senses of agency and ownership are also explored. Overall, we found that the "whole arm" condition performed worst.
引用
收藏
页数:9
相关论文
共 22 条
[11]   Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion [J].
Kilteni, Konstantina ;
Normand, Jean-Marie ;
Sanchez-Vives, Maria V. ;
Slater, Mel .
PLOS ONE, 2012, 7 (07)
[12]  
Lin Lorraine., 2016, Proceedings of the ACM Symposium on Applied Perception, P69, DOI DOI 10.1145/2931002.2931006
[13]   Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects [J].
Linkenauger, Sally A. ;
Leyrer, Markus ;
Buelthoff, Heinrich H. ;
Mohler, Betty J. .
PLOS ONE, 2013, 8 (07)
[14]  
Lubos P, 2014, 2014 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), P11, DOI 10.1109/3DUI.2014.6798834
[15]  
Lugrin J.-L., 2015, ICAT EGVE 2015 INT C, P1, DOI DOI 10.2312/EGVE.20151303
[16]   Virtual Hand Illusion Induced by Visuomotor Correlations [J].
Sanchez-Vives, Maria V. ;
Spanlang, Bernhard ;
Frisoli, Antonio ;
Bergamasco, Massimo ;
Slater, Mel .
PLOS ONE, 2010, 5 (04)
[17]   Inducing illusory ownership of a virtual body [J].
Slater, Mel ;
Perez-Marcos, Daniel ;
Ehrsson, H. Henrik ;
Sanchez-Vives, Maria V. .
FRONTIERS IN NEUROSCIENCE, 2009, 3 (02) :214-220
[18]   Towards a digital body: the virtual arm illusion [J].
Slater, Mel ;
Perez-Marcos, Daniel ;
Ehrsson, H. Henrik ;
Sanchez-Vives, Maria V. .
FRONTIERS IN HUMAN NEUROSCIENCE, 2008, 2
[19]  
Stuerzlinger Wolfgang., 2014, Proceedings of HCI Korea (HCIK '15), P162
[20]  
Teather R.J., 2014, Proceedings of the 2nd ACM Symposium on Spatial User Interaction, P127, DOI DOI 10.1145/2659766.2659770