Experiential Learning in an Online IT Program

被引:0
|
作者
Faggiani, Kathy S. [1 ]
Dafnis, Bill [1 ]
Kwan, Matthew [2 ]
机构
[1] Capella Univ, 225 South 6th St,9th Floor, Minneapolis, MN 55402 USA
[2] Riipen Networks Inc, 1200-555 West Hastings St, Vancouver, BC V6B 4N6, Canada
来源
SIGITE'18: PROCEEDINGS OF THE 19TH ANNUAL SIG CONFERENCE ON INFORMATION TECHNOLOGY EDUCATION | 2018年
关键词
Information technology capstone course; experiential learning; project sources; industry-based capstone;
D O I
10.1145/3241815.3241859
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The value of experiential learning in STEM education is well documented and affirmed by accrediting bodies and computing learning societies. Similarly, industry-academic partnership models that provide real-world experiences have been successfully implemented by many institutions of higher learning. Today, unique challenges exist for blending real-world, industry-based learning experiences in computing curriculum for online learners who may be underserved, lack access to transportation, are geographically dispersed or located in a rural area with limited access to industry sites. This paper presents a pilot study to address a key limitation involved in integrating experiential learning in online programs.
引用
收藏
页码:72 / 77
页数:6
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