Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents

被引:24
作者
David, Oana A. [1 ,2 ]
Predatu, Razvan [2 ,3 ]
Cardos, Roxana A., I [1 ,2 ]
机构
[1] Babes Bolyai Univ, Dept Clin Psychol & Psychotherapy, 37 Republicii St, Cluj Napoca 400015, Romania
[2] Babes Bolyai Univ Cluj Napoca, Int Inst Adv Studies Psychotherapy & Appl Mental, DATA Lab, Cluj Napoca, Romania
[3] Babes Bolyai Univ, Doctoral Sch Evidence Based Assessment & Psychol, Cluj Napoca, Romania
来源
INTERNET INTERVENTIONS-THE APPLICATION OF INFORMATION TECHNOLOGY IN MENTAL AND BEHAVIOURAL HEALTH | 2021年 / 25卷
关键词
Therapeutic game; Effectiveness; Emotional symptoms; Emotion-regulation; Satisfaction; DISORDERS; PREVALENCE; ACCESS; SCALE;
D O I
10.1016/j.invent.2021.100391
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is the use therapeutic, or serious, games. REThink is one such therapeutic game, developed to offer a CBT-based prevention that was documented in a controlled trial to develop psychological resilience in children and adolescents, aged between 10 and 16, helping them learn healthy strategies for coping with dysfunctional negative emotions such as anxiety, anger and depression. This study aims to test the effectiveness of the REThink therapeutic online video game in promoting emotional health in children and adolescents in a pilot study. Participants (N = 31), aged between 10 and 16 years, were recruited on a volunteer basis from a school. Emotional problems, irrational beliefs, negative automatic thoughts, rational beliefs, and problem solving abilities were assessed pre-and post-using the therapeutic game. We also measured participants' satisfaction with the game. Results obtained show improvements in terms of emotional problems of the youths, their irrational beliefs, negative automatic thoughts and high levels of intervention satisfaction. of this study are in support of the previous findings suggesting that the REThink online game can be a valuable tool for large-scale mental health efforts aimed at the prevention of emotional disorders in children and adolescents, in accordance with evidence-based prevention protocols.
引用
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页数:5
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