Physics-Based Haptic Simulation of Bone Machining

被引:40
作者
Arbabtafti, Mohammadreza [1 ,2 ]
Moghaddam, Majid [1 ]
Nahvi, Ali [3 ]
Mahvash, Mohsen [4 ]
Richardson, Barry [5 ]
Shirinzadeh, Bijan [6 ]
机构
[1] Tarbiat Modares Univ, Dept Mech Engn, Mechatron Lab 056, Fac Engn, Tehran, Iran
[2] Monash Univ, Bion & Cognit Sci Ctr BCSC, Clayton, Vic 3800, Australia
[3] KN Toosi Univ Technol, Dept Mech Engn, Tehran, Iran
[4] Boston Univ, Dept Aerosp & Mech Engn, Biorobot Grp, Boston, MA 02215 USA
[5] Monash Univ, Bion & Cognit Sci Ctr BCSC, Churchill, Vic 3842, Australia
[6] Monash Univ, Dept Mech & Aerosp Engn, Clayton, Vic 3800, Australia
关键词
Physics-based simulation; bone surgery simulation; haptic rendering; voxel-based simulation; volumetric model; SURGERY;
D O I
10.1109/ToH.2010.5
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present a physics-based training simulator for bone machining. Based on experimental studies, the energy required to remove a unit volume of bone is a constant for every particular bone material. We use this physical principle to obtain the forces required to remove bone material with a milling tool rotating at high speed. The rotating blades of the tool are modeled as a set of small cutting elements. The force of interaction between a cutting element and bone is calculated from the energy required to remove a bone chip with an estimated thickness and known material stiffness. The total force acting on the cutter at a particular instant is obtained by integrating the differential forces over all cutting elements engaged. A voxel representation is used to represent the virtual bone and removed chips for calculating forces of machining. We use voxels that carry bone material properties to represent the volumetric haptic body and to apply underlying physical changes during machining. Experimental results of machining samples of a real bone confirm the force model. A real-time haptic implementation of the method in a dental training simulator is described.
引用
收藏
页码:39 / 50
页数:12
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